Showing posts with label spooky. Show all posts
Showing posts with label spooky. Show all posts

Monday, December 28, 2020

Orts of the Lastgod.

The World-Spider came, and only dregs were left amid the riven strands of silk.

The cocoon closed the world off from everything. Nothing--no ghost, god, or spirit--could get in or out. 

Not even the prayers of the desperate fodder could escape it. While the world dissolved, the gods in their heavens starved.

Lean times set in. Having grown used to the sustenance of prayer, the gods found their withdrawal symptoms sudden and agonizing. Even the mightiest deities withered into emaciated husks.

All of them had a breaking point.

Ravenous hunger alike to that of the Enemy gripped them, and in their frenzy they tore down and devoured the essence of their own planes and servants.

When the World-Spider moved on, as it always did and always would, the gods descended on the scraps it left behind. They devoured the emptied lands before them, for matter was naught but spirit-stuff of their own contrivance, once upon a time. They drank of the lakes of liquified thought and potential. They huffed the clouds of dust and dismay that yet clung to the ruins.

And still they hungered.

Their bloodshot eyes turned toward one another before long. The smallest and feeblest among them were the first to go. Land-spirits, tutelary deities, and the odd surviving demi-god were snapped up like morsels. But they did not satisfy. A food chain shrank as rapidly as it came into existence. "Eat or be eaten" soon became "eat and be eaten", which further devolved into the mindless mantra of "e a t".

Roiling, half-digested spirit-stuff spilled from opened bellies until the selfsame feast came to a grizzly conclusion, and the last of the gods were consumed by an encircling sea of chaotic juices.

Only, not all of the gods destroyed one another like that.

Perhaps it had once been a god of sneaking and opportunism. Perhaps it had just adapted very quickly. It couldn't remember, and frankly it didn't matter. What mattered was the work it had put in before all the other gods spilled themselves.

The last god cobbled together all of the wretched castoffs of its kin and the Enemy. With skeletal fingers it sculped an island, and with spit, glue, and hope it held it together. It even managed to scoop up a few overlooked creatures who had been floating adrift since the World-Spider's coming.

It nurtured these half-dead, maddened beings until they could scratch an existence out of the rocks, at which point the last god turned from savior to jailor. Even as it raised new shreds of land from the roiling sea, it jealously guarded and browbeat all within its domain. All formality was abandoned, and the intercession of religion was done away with. The true nature of the relationship between god and mortal was laid plain, bare, and raw: one is the reaper, and the other is its harvest; flesh and prayer are just different mediums for the same outcome.

The mortals slipped down from the jagged, hollow breast of their god. They died. They spread, multiplied, and mourned. They died. They looked out upon the sea of chaos and recoiled with fear. They died. They bowed their heads beneath the lurid, bloodshot gaze of their titanic keeper. They died. They expressed their anguish by acting in the god's image and enslaving the beasts and briars of the earth. They died.

Ages passed. The god's name was forgotten, even by itself. In its place it took the title of the Last God. 

Centuries more dragged by. The title became its name, spoken in anxious, placating tones by every soul with a voice in that realm.

The Lastgod is jealously protective of its scraps, castoffs, and orts. Dismal wealth and mighty doom await.


Rumors on the Orts

  1. Some farmland has started to moan and weep vinegar. The town would like help quieting it.
  2. The Lastgod chipped a tooth on a sacrifice recently, and smote the offending village. Now neighboring communities are warring over the ruins for possession of its rotten molar fragment.
  3. A child born under a skittering cloud has finally come of age, and must be escorted under guard to the ribcage tor where they are to be broken upon the rocks.
  4. Mud puddles forming in the Lastgod's footprints are tinged with nourishing ichor from a recent injury.
  5. A new island has risen from the roil. Settlers are already preparing fresh, noisy skinbarges to row to it.
  6. Sacrifice is fast approaching, and the herders are alarmed that every animal they slaughter seems to start rotting immediately.
  7. An old patch of forest has grown too old. The wood is spongy, rotten, and mildly carnivorous.
  8. An apprentice boneturner needs live and dangerous specimens to continue their experiments in creating bipedal animals.
  9. The Lastgod has not accepted the monthly sacrifice prepared by a nearby village, and seems to be completely ignoring it. The villagers are panicking.
  10. Harvested grains are bursting out of their silos and smothering people. Again.
  11. A plague of rampant gut fauna growth is sweeping through several towns. A dozen people have already ruptured.
  12. Part of an island has sloughed off into the roil. Its exposed face is honeycombed with dozens of deep, spiraling tunnels.
  13. A temper tantrum put the Lastgod's foot through the ground and revealed a hidden vault underneath. There is glowing in the depths.
  14. The smoky night sky opened up briefly over a mountaintop to reveal stars. Horrible, lurid stars.
  15. Clutches of rancid, undulating eggs are being uncovered in cellars and burial pits.
  16. One of the Lastgod's centennial bowel movements has left a smoking crater in a nearby acid river valley. Swarms of parasites are emerging from it.
  17. A raving prophet touched by the Lastgod has been raised from the nearby serfs. No matter how much they gorge themselves on food, they continue to waste away.
  18. Something with Too Many Legs was spotted lurking around the old temple.
  19. An ephemeral godling has congealed out of the roil to reach its pseudopods onto land and threaten nearby villages. The Lastgod must be lured over to stop it.
  20. They say someone has found a shred of spider's silk.

Friday, February 21, 2020

Crypt-Cities: The Greenherders.

Islands of Green in a Sea of Death

You wouldn't expect there to be much of a rapport between Nomads and Holt-Dwellers. Their borders were fluid yet haphazard and cause for tensions for centuries, and that was before the curse of the Awakened gripped the land, before your kind started shambling about and the soil started to die beneath their feet.

And for the most-part, no, they are not on very friendly terms.

But that didn't stop a handful of them from working together when the world began to die.

At first, it was just a couple of the Dwellers who were desperate to move to a healthier tract of forest. The old growth had been dying away, allowing the Nomads to expand their grazing territory. The green-wardens bought their way into a traveling band, who brought with them dozens of wagons laden with plant life. Pots, sacks, and entire troughs of rich, black earth housed hundreds of shoots, sprouts, saplings, and other young green lives desperately trying to grow. When the waste-wanderers dropped them off at their destination, they were given a few choice specimens in payment.

Over time, more nomads gave more holt-dwellers transportation and protection, particularly when an entire community was suddenly cut off from the rest of a forest by sudden natural or unnatural disaster. Some were small affairs, while others saw entire trees uprooted and safely replanted. Something of an understanding formed between the two peoples, and cultural exchange grew deeper.

It isn't entirely clear when the plants started walking themselves.

Maybe some of the old wood-shapers started to meddle in few fields of esoteric knowledge, or maybe they'd always had access to it.

What is known is that a few hundred years ago, the transitional grass belt became populated by mixed bands who herded both animal and plant. Simple words, lassos, and crooks were enough for the beasts, but it took a special kind of magic to coax a shrub into uprooting itself and squirming forward under direction on roots like so many clumsy, twisting legs.

Over time their art was honed and perfected. Soon, trees could drag themselves along by their roots. Before long, entire groves would walk or stumble at the lead of these Greenherders. They were far slower than draft animals, but comparatively implacable so long as they had water to store and good soil to root in at the end of a journey.

It was a natural conclusion of the process to weave them together. Roots not needed for movement were made to knit themselves together into vast meshes which could hold and bear the weight of good soil. Specialized roots bored deep into the earth to tap increasingly hard-to-find groundwater reservoirs. Over time this practice was strengthened until earth, stone, other plants, and even pools of water could be carried by these increasingly large agglomerations of flora.

They could even be inhabited.

Rather than subjecting them to the harsh wastes, the herders loaded their animals up onto a bed of animated earth before every major migration. The dead, human or beast, began to be buried amid those groves so that their every element could benefit their nascent ecosystems. Villages were built on the backs of those groaning forests, entire generations living and dying within view of a wasteland which they were almost able to separate themselves from entirely.

But as the earth continued to wither and resources stretched thin, the greenherders split up. Their bands ranged far and wide, each adapting to the strange and unique hardships of the region which they ultimately found themselves in, following the old paths known only to the Nomads. Roots dug deeper to pursue the fleeing water reserves. Vines as fine as hairs with fingers like cilia cling fiercely to soil for fear of losing a grain. People once at the forefront of a sociable, trans-cultural exchange have become reclusive and wary.

Now, it is vanishingly rare to see more than one or two of these walking green islands in a lifetime.

But when you do, it can be such a sight.

walking island by CoconutMilkyWay


Rot Blossoms

In their quest to become as resource-efficient as possible, a few more unorthodox innovations were made by the greenherders. Simply feeding the dead to the land is rather tame, after all- even if the idea is horrifying to the Awakened.

Their botanists hazarded to guess that a whole body could be made to benefit nature just as much as all its parts. So, they cautiously adapted plant life which could root itself directly in dead flesh without waiting for fungi and other decomposers to break it down first. A few relatively minor mishaps occurred in which calipers and pruning sheers became surgery implements and personal grooming tools, but before long the greenherders enjoyed hauntingly beautiful success.

Cropped from an image by Lora Zombie

A myriad of different plants were raised to grow from decaying flesh, but over time the umbrella term of "Rot Blossom" caught on and stuck. Normally innocuous elements of greenherder islands, Rot Blossoms have taken on quite a different character among the pained, raspy whispers of the Awakened worldwide.

You know them well, don't you? Bet you hate to hear someone confirm that all of the rumors are true, huh? Quit your knee-knocking and pay attention before you break a joint.

Yes, Rot Blossoms can infest the Awakened.

Your flesh may be animated, but it is most certainly decayed. And the slower rate at which you decay actually makes your kind an ideal bed for some of them. They can take root and lazily drain the nutrients from you until there is nothing left of a husk, unable to move as it overtakes your entire body in its sweetly sick tendrils, left to wait for some unlucky scavengers to happen upon you and start the whole cycle over.

Of course these aren't the ones to be feared. You can simply avoid their little boring seeds, or rip a sprout out long before it could suck you dry, resulting in minimal damage to your carcass.

No, you need to fear the ones with minds of their own. The ones released into the wastes by accident, never intended to be used on the Awakened- and therefore the ones without any well-known guards against them. The ones with the same walking-roots as the titanic green islands, but on a minute scale. The ones whose seeds can fly in on the wind, land on your shoulder, and then worm their way into your ear canal. It's just a few finger-widths of wriggling from there before they hit your rotten brain.

That's when the fun starts.

It can take over what little is left of your motor functions from there- subtly at first, of course. You'll think it's you deciding to go this way instead of that, or to lie down in the sun with your head tilted just so, despite never having done so before. But over time its control will grow more overt and difficult to resist without inflicting massive, potentially debilitating trauma upon your own skull.

By the time the first buds erupt from behind your death mask to bloom in the parched air, you'll be powerless to do anything about it.

If you're lucky, you'll have fallen for its intoxicating presence by then, and won't really mind.

What's that? 

Of course you will still be conscious.

Not even burning to ashes can fully kill you, so why would a little decomposer-turned-parasite?

With no heed given to the ever more agonizing pangs of the Need to find a crypt-city, it will lead you far astray. But it won't force you to do it alone, oh no. It knows an ambulatory host is better than a still one, and it has no use or interest in healthy, living bodies. So it will make you bring it to other Awakened, in order to grant its seeds to them. And other Awakened will come in search of you in turn, either to destroy you if they have the sense to, or to join you, damn that alluring reek.

There are tales of truly pungent flower beds tucked away in the ruins of the world; rumors of fallen crypt-cities overgrown with this aberration of nature.

Rot Farm Skeleton by Maciej Kuciara

Friday, June 22, 2018

Crypt-Cities: And Now For Something Completely Different

It was a long, long time ago when first the dead failed to stay that way.

When the first cold, grey body rose back up on blue-black feet and groped uncomprehending at its own sunken, featureless face. When the first wisps of musty smoke could be seen and smelled on the wind. They did not come all at once, of course. Hard though it may be to believe today, only one in tens of thousands is unfortunate enough to Wake. In twos and fews, always at random, and with vast gulfs of time and space between each, they appeared. But in intervening centuries, they began to pile up.

Striking them down a second time served no purpose- nor did doing so three or four times. You could lop off every limb, break every bone, bury them under forty feet of earth, but never be rid of them or their moans of pain.

Burning them was the biggest mistake of all.

There were no plagues. No prophesies, or portents of doom. No world-ending cataclysms or all-consuming wars. No wrath from the gods- though many were accused of heresy all the same. Firebrands, kings, and snake oil salesmen all rose up with their own answers and solutions to this aberration of fate, and all of them were left wanting.

No, there was no explaining them, and no solving the problem of them until they were, ironically enough, accepted.

The funerary masks given to the first corralled group of the Awake were austere things, meant to symbolize peace and formal recognition, as well as to hide the tortured mouth and nose, and those damned eyes from the sight of the living. They were led away and sequestered of their own free will, and in absolute darkness and silence they found some semblance of peace. Hunger, thirst, and fatigue plagued them even in unlife, and those urges and feelings could never truly be sated. But in the crypts and chambers built for them by that grim, grey priesthood, they were able to have a taste of wonderful nothingness.

Soon word spread among the living and the Awake alike, of a city in the center of the world where all tortured senses could be abated. Some said it would be until the very end of days. The crypts grew cramped and crowded soon after, new chambers able to be built far too slowly to accommodate the moldering masses of petitioners who now donned masks of their own and wailed prayers before their temple.

The smoke which wept from their wounds and fell from their lips thickened and churned into a miasma that drove the living away. Not even the priesthood could withstand it, and those who did not flee succumbed to the presence of their patients. The dead were left to tend to their own, and don masks of new and varied sorts. They pried the secrets of how to build the merciful sarcophagi from the scrolls and murals of the temple, as well as a lone priest or two who was (un)lucky enough to Wake. And so they built up high and delved down deep, repurposing all of the abandoned structures in the city toward housing their brethren. The city of the dead grew and grew as the surrounding countryside was stripped down to the bare earth, and then that earth was quarried even deeper. A jagged and disorderly spire rose up toward the perpetually overcast sky and then pierced it straight through. Stargazers and the kite-riders claim to touch the heavens, but only the dead can truly be said to dwell there.

Other houses for the dead appeared over time, by design or through incident, but they all lack the size and miserable grandeur of the first crypt-city. Filling up beyond capacity, they came to serve as nothing more than stopping points and way stations for the newly Awakened on their own trudging journey.

Word of mouth has been replaced by something far stronger now. No longer must they be corralled and guided. All know all too well exactly where they belong, and how painfully far away from that destination they truly are. It is the Need that guides them, drives them, and tortures them far worse than any hunger or grief could. It is an echo of the memory of that blissful nonexistence sandwiched in between their previous lives and their current state, and they seek a return to whence they came with a coffin of their very own. Reviled by everything and everyone save for each other, the wearers of masks must band together or face an eternity of madness and pain.



((Thanks for reading! If this post reeked of a combination of Dark Souls undead asylums and those zombie cards from the Theros block of Magic: The Gathering, your nose is absolutely correct.

This as-of-yet nameless world was originally going to be the basis for a travel and survival focused Pathfinder RPG campaign, if I were ever to DM anything. Of course I did not and still will not, but after several months of letting the pieces hang around in the dust, they've risen back up to the forefront of my mind much like one of the Awakened.

This setting is, unsurprisingly, intended to be much more adventure-friendly and "gamy" than the scholastic romp through world-building that is the ITUniverse, but in the interest of widening appeal and preserving what sanity I feign to have, I will try to keep anything I write system-agnostic. (Now there's a buzzword for ya!) With your interest and support, I'll see if I can't set up a coherent campaign setting before long.

In short, expect the occasional glimpse into a desolate, danger-filled greyscape every few weeks from now on, in which the best that your heroes can hope for at the end of their journey is total numbness.

I swear I'm doing okay, dear Burrowers.))

Monday, December 25, 2017

The True Meaning of Narblesnard.

Seasonal greetings, Burrowers!


I hope that wherever you are, your holidays of choice are or have been bringing you spiritual fulfillment and/or really freaking neat stuff.

I am at least distantly observant of the Yulesmas, if only because I can't fit any evergreen larger than a shrub through the front door of my burrow. But I do have my own rituals. I can't say that it's a goblin holiday, since I haven't really met any others of my kind- probably because I'm usually hiding. Then again, if there are any other goblins in the Upstate mountain valleys, I can't help but imagine that they must celebrate it as well.

After all, our lives depend on it.

You see, a goblin is not the most secure creature in its environment. The rivers we enjoy living next to can flood, or the weather can trap us indoors with snow, ice, or mud. The mountain-folk can occasionally make sport of hunting us down with their brand new Weatherby hunting rifles, or accidentally run us over when we attempt to cross a street. And any pet larger than a large mouse is a natural predator to us, in sufficient numbers and with the necessary viciousness of course.

But all of those pale in comparison to the danger of the squirrels.

Masters of the trees overhead, possessed of an unnatural speed and jerkiness of movement, and obsessed with gathering food in these trying months, squirrels have spelled the doom of many a hapless goblin. Either by ravaging our food stores, or attacking us directly in their rush for supplies, only woe betides one who sees those black eyes and massive incisors during the first ghost of winter.

Or so I like to imagine, to make my ideas make more sense. Like I said, I've never seen another goblin.

At any rate, a great deal of trial and error went into developing the perfect response to the hostilities of nature's most godless nibbling-machine. The answer, it turns out, is appeasement. It required cutting almost all of the acorns out of my diet, but by leaving a trail of them leading away from my territory, deep into the woods where a mighty cache of the nuts can be found, a goblin can live in peace for the most trying of weeks before the beginning of the long cold. You just have to get used to the sounds of savage fighting, if more than one squirrel followed the trail to the distraction.

That time of huddling in one's burrow is an excellent opportunity in which to try brewing any new tea recipes you've discovered on the backs of recycled boxes that year, or to finish stitching patches into the heels of your decade-old socks. Or, if you're feeling particularly daring, try taking just one or two of those acorns you secreted into your person, and roasting them in your oven made from discarded terracotta pots and votive candles.

But in the end, the sounds of chittering, narbling, and rapid munching comes to an abrupt snard of an end, and the quiet of winter can set in at last. This is Narblesnard, and it is a moment for collective sighs and relief among all goblinkind.

Of course the bushy-tailed devils don't actually hibernate, so it's back to basics every week when they wake back up to forage some more. But the spirit of the holiday is to remind us all that we can survive. That the future brings with it new potential for good, as well as for terror. This feeling is reinforced by the fact that, after the day of Narblesnard, the hundreds of convenience stores in town finally stop playing those infernal songs about jingling bells and unwheeled chariots drawn by mutant snow-deer.

So, Blessed Narblesnard to all!

May you survive the New Year, so that we can do it all again next time.

And the next time.

And the next time...

And the next time.

Tuesday, October 31, 2017

Ekundayo (1/3).

((In an effort to move away from the scattered parchments piled up high on the desk of Roberick Litte's office-bedroom for once, I've attempted to get into the spirit of Samhain-Saints-Oween Eve. Of course I'm garbage at writing actual horror, so my goal for this piece is closer to instilling a temporary sense of vague discomfort.))



The quick, damp slaps of bare little feet through the mud broke the uncharacteristic silence of the mangrove forest. The fog had killed the stars and moon hours ago, and the frantic patter of feet halted frequently as their owner slipped upon the spongy earth or fell between the overlapping snarls of roots which formed little islands in the swamp.

The girl with the scorched and tattered dress was small and quick, but the sounds she made as she thrashed through the water and trees drew them ever closer. Her shins were scraped by the ground and her cheeks slashed at by passing branches, splashing her brown skin with a raw and bloody red in places. But still, she ran on. She had to.

She had to get away from them.

The ones who reeked of earth and death. Gaunt old things, with lolling heads and a lurching gait. They shambled on two legs or crawled on all fours, but they never seemed to tire, unlike her. Again and again, the swamp turned her around or snagged her, and there they were again- gangling limbs stretched out toward her and gnarled claws groping blindly. There may only have been three, but there may as well have been three dozen. She'd lost track of how many hours it had been already. Shouldn't the sun have already risen?

Did she even remember the last time she had seen the sun?

Skidding to a halt at the edge of a river, the girl craned her neck and twisted it around, looking up and down the length of both banks. The curtain of grey hid the far side from her, but the sounds which touched her ears from that direction were enough to turn her away. Another one had gotten caught in the mangrove roots, she thought, and it was breaking through either wood or bone in order to free itself. One had cornered her minutes or ages ago, only to become trapped amid the slimy old husks, and she had kicked it so hard in her escape that its jaw had unhinged on one side.

Now, as before, the guttural, half-choked groans reminded her of a dog being strangled. It always went on for too long, but this time it was without end.

Revulsion filled her and made a shiver wrack her body as she thought she heard some deeper familiarity in those noises. But the rasp of long-fingered branches behind her wrenched her attention away from it. She'd stayed still too long.

Its distended paunch looked bloated and hard, but the rest of it was loathsomely thin, so that it looked like little more than grey-mottled skin stretched tight over bone. The dull ambient light reflected off of the almost glossy clot of dark, blackish blood which anointed its caved-in temple, and a break somewhere along its spine ensured that this horrific side profile was always tilted and aimed at her. No matter how violent their first deaths may have been, nothing seemed to stop them. One listless, milky eye swiveled in its socket until it settled on the youth, and then its mouth opened wide- unnaturally so.

A dry hiss came first, stopping and starting as it gave a glottal stop to voiceless words. But then the death rattle rose up from its throat and echoed high throughout the dripping canopy, eliciting cries in response from elsewhere in the darkness. They were much closer than even she had feared, and coming from every direction. She hadn't been escaping. She'd only been hedging herself in deeper from the start.

It didn't dawn on her as she stood there, transfixed by the dead thing's gaze, that it had stopped in its tracks as well, so that not even its exposed knee joint clicked and ground as it audibly had before. All she knew was the stab of terrified instinct at the base of her skull, and it screamed at her to move.

So her feet pounded upon the earth, root, and stone again, and in response the thing's screech was cut short with a sound of alarm. She dove into the trees through a space too narrow for them to pass through, but now the cracking and yielding of roots was at the back of her neck. A sob passed her lips as she scrambled forward from the convergence of tattered things blindly.

Up ahead was another tree. It was massive, towering above the mangroves all around it. It was an ancient thing, broad-trunked even before the rivers had swelled and flooded the deltas. Its roots dug deep rather than lacing across the surface. It was also dying, slowly poisoned by the land to which it no longer belonged. But it was still standing, and that was enough for her.

Dress hiked up about her knees, she clamored up against the giant and reached out for a handhold. The rotted bark gave way before her fingertips, but in a moment she'd found purchase elsewhere. She pulled herself up, higher and higher, legs propelling her desperately upward with barely enough time for her hands to hang on. The thump of bodies against the base of the tree came as they reached her, but she only felt the dead air shifting and billowing slightly below her toes as their flailing arms reached in vain.

Inch by inch, she savaged the side of the tree with broken little nails until the light of a hundred glinting stars exploded behind her eyes. To her dismay, they were not the stars in the sky. The torn bits of scalp and curly black hair upon the crown of her head told her that she had struck the underside of a bough. She grabbed a hold of it, and pulled herself upward.

Seated upon the branch, she could see them in the mists down below faintly. But by their motionlessness, she knew that they could see her perfectly. Her eyes tore away from the awful shapes and looked to the edges of the clearing, seeking any way out of this self-made prison. The limbs and roots of trees all melded together to create a twisting latticework of mud and weeping canopies, save for the ugly gash where the shambling things had forced their way in. It existed only for a moment under her view, before it too was filled up by something.

It was bent and narrow, but walked with far more control and purpose than the dead. It had a liveliness that made her breath catch in her throat. Could it be? No, of course not. She didn't even have time to think the words. The glimmer of desperate hope became stillborn as the things of rot down below turned to behold the newcomer, only to regard it with more mindless moaning before returning their gaze to the girl. The figure halted, seeming content to do nothing.

She hid her face away. It might still be a dream. If the sun came out and she opened her eyes, they would be gone, and this would all be over. She clutched at the blackened, ashy patches on the hem of her dress and wished she hadn't gotten lost. She wished for a lot of things. She wished that she didn't hear the groaning of the wood underneath her, or the thunderous crack as the bough suddenly gave way.

The gangling limbs and rattling cries rose up to meet her, as she plunged back down into the fog without a word.



Click here for Ekundayo 2/3.