You know how it works by now- I whip up another 6 backgrounds for TROIKA! while also plugging some of my old blog posts, and their removal from context in a wider and wackier universe (hopefully) creates amusement.
- Bow and 8 Arrows.
- Lamellar Cuirass (Modest Armour).
- Loot Sack.
- A Thirst for Plunder.
As long as you can ply them with alcohol first, you can get any group of people to belief your greatly exaggerated tales of valor, prowess, and popularity among people of your preference. Anyone affected by these tall tales regards you fondly, but becomes very disenchanted with you after sobering up.
You are one of the scruffy desert folk of the Eastern Wastes. Your tribe is everything to you, and your dualistic cosmology of gods and spirits is everything else. You herd your strange-toed goats vast distances over the rock and sand, but you ride no horses, for they are servants of the Soil-Slaves and the dreaded Ersuunians.
- 1d6 Curds.
- Clay Eagle Talisman.
- Shepherd's Crook (Damage as Staff, +1 on rolls to handle small animals).
- 2 Waterskins.
- A Yuum Lamb.
You are a goat-whisperer. You can befriend just about any goat, sheep, ibex, or similar creature with 1 minute of exposure. They are always non-hostile unless you attack them, and you may be able to convince them to perform tricks or simple tasks. Horses don't seem to like you much, however.
You are one of the crystalline tulpas born from the dreaming mind of an ascetic encased in a diamond mountain. You wander far, practicing compassion and self-effacement. Someday you will return home for the waking of the dreamer, and the resulting enlightenment and cessation of your people.
- Crystalline Fists (Damage as Staff).
- Mendicant's Robe.
- A copy of Meditations Upon the Adamant.
1 Spell - Peace
You do not eat, sleep, or breathe, being made entirely of crystal. Additionally, you may perform astral projection while meditating, allowing you to visit the Adamant in spirit and learn the general goings-on in tulpa society.
You are a proud, stocky citizen of the People's Anarcho-Syndicalist Communes of Pach-Pah Yul (PASCOPPY), a mountainous realm whose political landscape is defined by the centuries-old ideal of perpetual revolution and improvement. You walk with burning purpose from door to door, and pour your heart out over party and progress to any who will engage with you, voter or no. The latest campaign trail has taken you to far-off districts indeed.
- Far Too Many Shirt Pins
- A Fistful of Revolutionary Pamphlets.
- Weighty Labor Union Text (Damage as Shield).
3 Political Theory
Whether as earnest discourse or a bad-faith distraction, you may try to force someone into a debate on socioeconomics. The target must Test their Luck (or Skill for enemies) or be drawn into vigorous discussion with you for 1 hour. You must speak a language the target understands.
You are one of the dauntless, teardrop-skulled raft-people of the River Kesh. Strange currents have taken you far from home, but you must remain vigorous and proud even at the darkest of depths.
- Calipers taken as a trophy from a thoroughly trounced craniometrist.
- Fillet Knife.
- Fishing Spear.
- Hydrodynamic Loincloth.
You can hold your breath for up to an hour unaided. You also always have general knowledge of where water currents originate and lead.
Whether for subsistence, science, or subterfuge, you raise rats in the hundreds. Resilient, pragmatic, and unexpectedly affectionate, they embody many ideals held dear by the city-state of Serminwurth, and by you personally. You've gone out in search of stock with which to raise a new breed.
- Bag of Rat Food.
- Rat-Sized Earplugs (in case of pipers).
- 3 Doses of Nambarish Pox Vaccine.
- 2d6 Rats that tend to remain on your person.
- Small But Comfortable Cage.
4 Rat Handling
If you are in possession of any number of rats, you can order them to move or retrieve as many nearby Small Items in view. If you possess at least 12 rats, you can order them to move or retrieve a single item worth 1 inventory slot.