Showing posts with label peoples. Show all posts
Showing posts with label peoples. Show all posts

Sunday, January 23, 2022

The Masked Ones

Deep in the gnarled old forest, amid the glowing toadstools and the creeping slime molds, thrive wonderfully garish and cacophonous little things.

They are lithe and delicate little creatures, hardly a meter tall and two stones heavy. Each has fine, chitinous limbs peeking out of the ubiquitous, voluminous robes that give their kind an almost rotund and childlike appearance from afar. Their three-clawed hands are oddly shaped and jointed, but equally good for playing flutes as they are for scrabbling up the tree trunks into which they bore their hive-like homes. Their footless, sticklike legs seem like they should hardly keep them upright, yet they move with much grace.

The mischievous among them are known to play tricks on passersby, but most content themselves with their families, music, games, and gardens of bioluminescent mushrooms. They breed and raise many species of symbiotic of insects, favorite among them being giant glowing crickets whom they keep as beloved companions and pets.

When trouble finds them they are most likely to try and diffuse the situation. Failing that, they will misdirect the threat and run away into the forest deeps. But when their hollows are threatened they prove themselves capable with traps, slings, and bolas. Their familiarity with the bugs and critters of the deep woods affords them an impressive armamentarium of weapons, alchemical substances, and even armor made from bits of exoskeleton.

They are known by the outside world as the Masked Ones, for the diverse and colorful masks they all wear- at least, we think those are masks. No one has ever seen one without their mask. It is unclear if they are wood, or porcelain, or something else. Rumors persist that their young hatch with masks already affixed to them- a point at which the distinction between "mask" and "face" becomes moot.

They are no less remarkable, though.

Each Masked One has seemingly unlimited control over their mask, able to change its color, shape, and design on a whim to complement or conceal their moods and actions. Some accentuate the change with a dramatic wave and flourish, while others merely change in the blink of an eye without affectation. Despite their fondness for performing arts, theater does not exist among the Masked Ones per se. Acting, with all its subtleties and theatrics, is just a natural extension of being for them.

One's mask and the way they present it is thus an essential part of their self-expression and identity- so much so that if one's mask is damaged beyond repair, they may face discrimination and exclusion from the crueler elements of their communities.

These sh'khar or "broken" Masked Ones lose the ability to alter their masks without intense conscious effort, greatly reducing their ability to emote meaningfully among other Masked Ones. Some are even treated like they are less than the people they used to be. Of course the person behind that cracked visage is as full and feeling as ever, making the scorn and pity they receive all the more tragic.

Some sh'khar try to compensate for this, increasing the bombast of their voices, gestures, and performances. Others go to great lengths to repair their masks, tracking down rare and expensive resins and the legendary mask-menders who can use them. Still others don't seek to modify themselves at all- they live as best they can, to hell with what others say or think of them.

But a minority most commonly encountered by outsiders will eventually leave the forest entirely, to face the world of the maskless Naked Folk beyond- a place where having only one, more-or-less static face is the norm.

Sh'khar Masked One by Monsieur


Playing Masked Ones in a Few Different Systems, Because Why Not?



GLOG

| Race: Masked One | Reroll: CHA | Bonus: Can change your face at will | Weakness: Cannot change your face or emote at all if your mask has taken any damage |


TROIKA!

Possessions

  • A Musical Instrument of your choice.
  • Jar of Insect Resin.
  • Deep & Raggedy Robes (Light Armour).
  • Pet Glow-Cricket.

Advanced Skills

2 Climbing
1 Disguise
2 Etiquette
3 Perform
2 Sneak

Special

You can completely change the shape and appearance (but not the overall size) of your mask-face at will, potentially enhancing the delivery of performances or allowing you to masquerade as a different Masked One in the eyes of outsiders.


D&D 5E

Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1.

Age. Masked Ones age relatively quickly after they hatch. They reach adulthood around age 8, and rarely live longer than 40 years.

Alignment. Masked Ones are mostly neutral. Their fairly isolated society places a strong emphasis on kith and clutch, but also individual expression and whimsy.

Size. Masked Ones average just under 3 feet tall and average about 30 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Darkvision. Accustomed to deep forest hollows and the light of bioluminescent fungus, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Masked. You can change the appearance and shape of your mask at will, as well as the way you emote. You gain proficiency in the Deception skill. You also have advantage on Deception checks to disguise yourself as a different Masked One around non-Masked Ones.

Artistically Inclined. You gain proficiency in one of the following: the Performance skill, artisan's tools of your choice, or a musical instrument of your choice.

Sticky Pads. Your extremities have smooth, adhesive pads that you can use to scale sheer surfaces. You have a climbing speed of 10 feet. You also have advantage on checks to resist being disarmed.

Languages. You can speak, read, and write Common and Masked One. The spoken Masked One language includes many pops, hand gestures, and mask expressions.

Friday, October 26, 2018

Raft People of the River Khesh.

"You think you will move all of these baskets upstream faster by land? Sit down, and my rowers will show you the strength of Sayau!"
- Headsman Olu of Handas Islet, to several southern salt traders.


Identifiers are important in many aspects of our societies. Indicators of who we are, what we are, which group we belong to, and how we would like to be recognized. These identifiers can take many forms. The way we carry ourselves when we walk. The affectation we impart our speech with. I know that styles of dress and decoration are among the most highly visible, as someone who once had to (and on occasion still do) trot around in the beige and grey robes of the Ivory Tower University.

But they can be deeper than that. Skin-deep, in a literal sense. Tattoos, piercings, and other superficial modifications to the body can achieve much the same effect, sometimes in an even more impactful manner.

And then there are those which go deeper.

The results of those sometimes lengthy and involved processes can disturb some of us, or inspire a sort of patronizing fascination in others. I will attempt to avoid both while dealing with this group.

I write of the raft-people of the River Khesh, more appropriately known as the Sayaula or Sayauans, but more commonly known by the ethnic epithet "drop-heads". I will limit my use of the term to the statement of its existence here so that I do not sully the rest of this article with it.

The Sayauans hail from the mid-to-southern Khesh River, being the primary occupants of the river and its tributaries and offshoots in between Riven-Bridge and the Deltas. They have been present in the area since the beginning of recorded history in the late Ersuunian era, but it is not known if they are an aboriginal population. For much of their history, the Sayauans have earned their livelihood by fishing or sailing along the river upon long rafts or more rarely wide, flat-bottomed boats. They typically live one nuclear family to a raft, with the entire extended family cooperating as a loose sort of clan. Clan lineage is traced patrilineally, with most families claiming descent from the folk-hero Sayau, from whom the ethnic group takes its name.

Sayauans also practice artificial skull deformation of a type which is unique to this part of the world and time period.

Ersuunian head-binding was once a common practice among the noble lineages of the old herders, in which the skull was bound at a very young age so that it was very high and "steepled", with a flattened forehead. The practice sharply declined after the ascension of Haraal, and is believed to have ceased completely by the second or third generation of his sons. However, we are left with rich accounts of the practice today, as well as more than a few mausoleums or burial mounds filled with such skulls. Sayauan head-binding, meanwhile, still flourishes among the Sayaula, with upwards of nine out of every ten adults having received some degree of binding in their infancy.

What distinguishes the two styles visually is that where Ersuunian binding raises the top, Sayauan binding pulls the skull back. The top of the head as well as both sides are squeezed into a tapered point at the back of the skull by tightly coiling rope around a cone-shaped structure made of reeds or steamed wooden boards. The desired shape results in a low forehead and a side profile which resembles somewhat the shape of a teardrop. This visual similarity is what has contributed to the obnoxious term referenced above.

The logic behind this practice is informed by the mythology of the Sayaula, who believe that Sayau was born with a head shaped perfectly like such a water droplet. Its contours, alongside his supernatural strength and agility, allowed him to swim up and down the river with no water resistance to speak of. It is not obvious whether the practice has a measurable effect on one's ability to swim or not, but the tradition is a central element of their culture regardless.

This ethnic identifier has also made it very easy for outsiders to pick Sayauans out, however, and the unusual appearance of the practice has probably contributed to past persecution of them. More than once, the heirs of Haraal based in the city now known as Riven-Bridge attempted to subjugate the Sayauans in a bid to consolidate control of the River Khesh, but Sayauan knowledge of the waterways generally ensured that they could escape most of their would-be aggressors, and wage a guerrilla war against those who followed anyway. Material support plus the occasional offer of safe harbor from the northernmost Delta dwellers displeased with the idea of Haraalians coming down from the north was also an invaluable, if clandestine asset.

Today, the sporadic warfare of the past has given way to a tense, cooperative peace in which Sayauan barges and merchant groups have flourished, relatively speaking. They primarily deal in the north-south trade which is still supported by the Independent half of Riven-Bridge, while their relationship with the Loyalists is more tepid at best. Contact with the hill-folk further inland is only occasional, but generally peaceable. Interest in the Sayauans from the central cities has increased in recent decades for other reasons, however.

While they are distinct, the two traditions of skull-shaping referenced above, in addition to the extensive history of the Sayauala in the region, has led some researchers from Deneroth and elsewhere to speculate that there is a link between them and the ancient Ersuunians. One theory is that they were once a lower caste of an Ersuunian tribe, or perhaps an entire tribe of non-Ersuunian bond-servants brought with them on their westward migration. What began as a branding or indicator of subservient status then developed into an element of culture owned and used by the Sayaula themselves, after the events which led to their independence. These theories are of course still in their extreme infancy, and it is unlikely that they will see much development until such a time comes that the rare few researchers who do brave the long journey east manage to conduct their research in a more tactful manner.¹


¹ Somewhat understandably, Sayauans are reluctant to offer comment when overdressed foreigners inquire into whether or not their ancestors once owned them.

Wednesday, February 14, 2018

Courtship in the Fokari Tribes.

((Happy Inverted Silphium Seedpod Day, Burrowers! I hope that each of you and your significant other (or others) have had a tolerable middle of the week together. And if you haven't, or you don't have an other, well, screw it! The holiday's a soulless commercial juggernaut anyway, and indulgence chocolate will be half-off tomorrow.

Seriously though, be good to yourselves out there.

As for myself, I've decided to stop with the crippling fear of exposure and launch a donations page! A few of your fellow Burrowers have already contributed, and I am humbled by the quick responses and willingness to support me.

This doesn't mean I'm retiring my plans for a Patreon, however. Things are progressing in that respect, albeit slowly. I just gotta make sure the banner art and video voice-over are good...

For now, I thought I'd write something appropriate for the occasion, as well as revisit our perpetually present yet narratively separated wasteland friends to the east.))





"Here are all of the things you will need to furnish your tent, Aymajah."
"Incense, perfumes, a brazier for the fire, a new dress with a cut that would make father's heart seize up from horror... a dagger, mother?"
"Even the finest pashdehm cloth should be hiding steel, child."
- Bisnaj, educating her daughter on the finer points of keeping a suitor tent.

"I heard that Ghaanbold offered up three carved wooden staves to that girl from the Zirkh family."
"Hah! Poor, love-struck fool. Doesn't he know how she looks at the Speaker's nephew?"
"By the end of the month, he'll find his staves propping up the flap of some stranger's marriage tent!"
- Banter filtering out of the Sheyhan tribal elders' tent.



Marriage and procreation is a public matter of some consequence in many Fokari tribes, often involving the input of family members and several key authorities within the camp. But that does not mean that the Fokari abstain from love or romance otherwise. Quite the opposite, in fact.

After a Fokar has graduated into adulthood through various deeds or consensus, but before they branch off from their family unit with a spouse, they are considered to be bachelors and bachelorettes. Though they are limited to the family tent and are expected to contribute to family affairs as full-fledged adults, single young Fokari are expected and sometimes encouraged to spend less time at home. The friendships they cultivated in earlier years are expected to develop into practical connections which will support them throughout life. Additionally, a certain degree of field-playing is considered to be the makings for an ideal partner. Inexperience breeds weakness and leads to death out on the wastes, and it could be said that this outlook has to some degree influenced Fokari perceptions of intimacy.

Of course it would be indecent, or at least awkward, for young Fokari to progress their flirting and courtship rituals within or around a family's tent. The solution to this is, somewhat surprisingly, simply to make an entirely new one.

These tents are made by the family of a young woman, and situated several meters away from the primary family dwelling. Normally, they are made of plain felt and are left completely unadorned. They do not incorporate any of the imagery of motifs of the family's patchwork ceiling program into their roofs, and when they are eventually deconstructed for the last time, nothing from them is added back to the family tent either. Instead the finer, more usable material from the tent is recycled into articles, garments, rugs, rags, or anything of the sort, which the woman would bring with her into her new married life. Thus her time spent in this tent is almost akin to living within one's own hope chest.

But the more important use of the tent is unrelated to recycling. It serves as a place to which a young Fokar woman may bring any prospective suitors of her choice. In the case of particularly sought-after women, it becomes a gathering place for suitors either vying for her attentions, or supporting one of their friends in the endeavor. Likewise, a woman's female friends might congregate just within her threshold, competing or cooperating in their own way with regards to the preferable men outside. Physical beauty is unsurprisingly of great significance for both sexes, but other qualities are taken into consideration as well. A man's looks or material gifts will only get him so far, if he cannot also sing or speak poetry, while a woman excelling as hostess but lacking in brusque charm or a biting wit may come across as dull.

Often these gatherings will end with everyone dispersing come sunset, but periodically a match will indeed be made, at least in the short term. The other players depart, the flap to the suitor tent is shut, and private, nightly business is attended to. Several such nights may pass without any explicit conduct between the two, according to the preferences of the pair and the intricate, often reversing games of cat and mouse played through conversations, music, and a surprisingly convoluted ritual of sharing and drinking butter-tea. (A tea which often has contraceptive additives, harvested from the hardy and exotic plants of the wastes or the unspeakable glands and organs of badlands creatures.)

A woman may invite several suitors into her tent over the span of several months or years, and a man may visit several different tents before an agreement it made between a pair (and their families). A Fokar man must be careful not to force a matter, carnal or marital, with a woman however. No matter how ephemeral the tent is, its mistress is considered to be sovereign within it, and there are more than a few stories in Fokari mythology and living memory of presumptive boys being slashed across the face by his date's ranqanj (lit. "thigh-dagger"). Facial scars are considered to be especially unbecoming among the Fokari, due to their close association with the punishments meted out to gravely offending criminals.

Thankfully however, these incidents are quite rare, and the game goes on as normal.

Saturday, February 3, 2018

Looking Southward and Backward, Part 7.

We slow to a stop at another small hamlet to water the animals again. It is past noon now, and we've eaten a meager meal while bumping back and forth in our carts, and sipped drinks at calm or still moments. One of the porters, a graying man with a bald patch on top and ruddy skin, enters deeper into the town and apparently runs into friends or family. The sounds of exclamations and calls come from the firmly locked homes as they suddenly open up, and before long no fewer than four or five people are out in the cold talking to him while we stand around and stamp in a line along the road.

I can hear bits of their speech carrying along on the wind, but I cannot understand much of it. Ciudo explains that it seems to be a pidgin of lowland and hill-dweller tongues, but it changes its own grammatical rules so freely from speaker to speaker that he can scarcely tell us what is being discussed, other than that it is some sort of exchange. This bodes somewhat poorly for his ability to assist us with interpretation in the future, given how varied and patchwork the languages of the land can be beyond the institutionalized sterility of Deneroth. But in this instance we are already covered, and I will keep that concern to myself until it might be mollified.

Eventually we witness the outcome of this, or at least one of them. The various locals, family heads apparently, duck back into their homes at length while the ruddy man, now veritably pink in the cold wind, ambles a few steps closer to us as if to move forward on something he is still waiting on. Then the doors open again, and many more people than before exit. They bear bundled rags or sackcloth bags, none of them very large or heavy or filled, but quite a few being produced regardless. These are promptly handed over to the man, and then to the caravan as a whole. He seems quite pleased with himself, and his fellows, previously taciturn from waiting in the cold, seem willing to give him credit as well. Once farewells are taken care of, the sluggish animals are spurred on again, and we slowly wind our way through the hills once more, now beginning to turn due south, and soon southeast.

The cart stores are now just a little bit heavier with dried fish or salted pork, a cask or two of drink with negligible alcoholic content for on-the-job hours, and a handful of other minor conveniences to get us a few miles further.

And, a man.

Sarq was the first to notice him, just sitting in my shadow at the corner of the wagon where the half-erected cover was most tightly bunched up, providing a windbreak for us. Sarq jumped in surprise and alerted the others, and in a moment the vehicle ground to a halt, stalling the rear half of the caravan. I personally had to pick myself up off of the wooden floor and pretend like I had not cracked my elbow on the edge of a seat going down, while turning to address this tag-along whom no one had seen in the hamlet or with the group.

He chuckles, but in the interest of not escalating our confusion into ire and getting beaten by a half-dozen mule-keepers and grumpy students, he shifts down his seat, out of the shade, and lifts his face up to be seen clearly.

He is... scruffy, in one word. Unshaven, but not given to an actual beard yet either, to give several more. Black hair comes down to his shoulders, a slightly out-of-place tooth juts inward from his smile, his gnarled and pigment-stained fingers clutch a walking stick with an iron cap on one end, and his cloak half-conceals an abundance of small packs, pouches, pockets, and utilities hanging from or sewn into his woolen attire.

He is, as had been foretold, excruciatingly Elrusyo-like, and he reaches out to shake my hand even as he tells me to put down that poor, abused quill and stop scribbling like a Low-Court proceedings recorder.

Saturday, January 27, 2018

Looking Southward and Backward, Part 6.

The dense concentrations of homes and workshops gradually diffuse now. The imperfect circle of cityscape draws inward and pinches along the causeway as the land suddenly slopes downward. Far to either side, the city continues for a short time, now up above our heads, but soon nothing but the clouds of smoke and the stunted outermost walls can be seen. The upper reaches of Deneroth continue to thrust up into the sky, of course. When one crosses through the First Gate, the world opens up. When one leaves the fringes of the False City, it expands. The vastness of the south-central Ersuunian Basin, ancestral homeland of the Esgodarrans, yawns before us. Its breath is cold and bitter, having few windbreaks along the flattened road, but the view of the land makes up for it, in my eyes at least.

To the east, the land slowly rises until the horizon is obscured from view, but we know that the elevation continues to climb that way until one reaches the uplands and river cascades which once formed the eastern borders of the old empire. It flattens out into a narrow corridor of steppe to the northeast somewhat behind us, and that way once offered one of the few dependable routes east which was not too close to the hill and riverside people to the south or the impenetrable forests of the Reossos which dominates much of the north. The Axebite lies somewhere thereabouts, and stretches as far east and west as any explorer on foot has ever cared to venture. While my own writing and that of others would make it seem as if Deneroth were the only city in all the land (with the begrudging exception of Nambar), several large towns do still dot this great northeastern frontier. Hard people who live hard lives, but undeniably kin to anyone who still tries to call themselves a Haraalian. I am remound of my desire to travel east someday and conduct research probing into the truth behind their tales of the wastelands even farther beyond, for I was lambasted by my colleagues (with some good reason) for my weakly-sourced compositions on the Fokari some time ago. Of course I am aware that even if I were to procure funding for such an adventure to meet distant people, my work would never see publication through the ITU. I know this from personal experience.

In any case, we are heading south- not east. Though the road does drift westward for a short while, giving our party a decent peripheral view of the gentler heights of the west. It's a far cry from the hyper-taiga of the Reossos, but the woodlands of the west have provided Deneroth with timber and firewood for centuries to come, and yet they seem far from depleted. Or at least, they seem to be from our point of view. Those who dwell in and around the hilly forests might find that their homeland is sorely lacking in 80-90% of its biomass, as one study slipped under the noses of the Department of Ecological Philosophies argues. Sharp-eyed Sarq claims that he can see people moving back and forth around the nearest pines. I would not be surprised if they are woodsmen making one last round in search of adequate firewood for the winter. It is said that the highest points in those hills cause a mild rainshadow for the west, explaining the relative dryness of the climate surrounding Nambar and its coast. I would dare to say that this is true, but that it is a rainshadow of the mind, and that it works the other way.

Closer to the roads, we begin to see small hamlets dotting the peripheries between landscapes. Our hired assistants and guides become chattier now, as they describe which village they or their family come from, or which one has the finest hidden orchards or fishing ponds. An argument over which has the prettiest women is now brewing, so I will turn my focus toward other things. Such as scanning the horizon for our next addition to the crew. We will be meeting up with an old correspondent of mine, though it is not entirely clear when, where, or for how long.

Hedge magicians tend to operate on a timescale like that.

Elrusyo is his name, and he has been one of my precious few sources for knowledge on the overt supernatural during my time in the ITU, given the longstanding bans on all things akin to conjuration. While this does not extend to the herblore which is his livelihood, passed down to him by a mother who'd reportedly wanted a daughter, the man has immersed himself extensively in the literature of all forms of magic. Of course if I were to ask him, he would remind me at length that they are all the same thing, in the end. I do still wonder how he's afforded even a quarter of the material he has referenced in our letters, however. Many traditions are quite unique to their parts of the world, yet leeches and caraway seeds can only earn a man so much. I have never met him in person, but I was told that I would have no difficulty in telling that it is him when he does finally make his appearance.

I pray that he won't be distinguishable by a pointed hat and staff, or some embarrassment of that sort.

Saturday, January 6, 2018

Looking Southward and Backward, Part 3.

My assistants all turn to me with a variety of questions as we advance through the vast disk of lowland cityscape.

Most of them have been outside of the city walls of Deneroth proper at least once in their lives, but true knowledge and understanding of the place tends to be scarce for people who lair within. That the University where we all dwell keeps strict regulations on the availability of information pertaining to the False City does not help either. But they know that I have been outside numerous times, or at least would not be surprised to find that I did, having heard so many other rumors about my person.

One question sticks out in my mind as I write, and I will take the occasion to commit it and its answer--or the closest to one which I can conjure--to writing.

"How did the False City come to be? Why is it named so?"

Admittedly these are two questions rather than one, but their answer returns to the same moment in history.

Nigh on nine hundred years ago, according to the official Imperial Narrative¹, the city of Deneroth was founded by Laizij, who was in life the companion, adviser, and close friend of Haraal, renowned god-emperor and wooer of women who would unleash a hundred generations of sons upon the Ersuunian Basin. Laizij was the most brilliant mind of his day or any which has come after, and he was highly valued by Haraal as inventor and philosopher both. But he was also wary of the then-mortal Eternal Scholar's mind. While enormously creative, he also tended to drift from subject to subject without completing a project into which huge amounts of resources had been channeled, and he was prone to revealing state secrets in mumbled self-conversation regardless of company.

Additionally, Laizij was somewhat mistrusted by the horse peoples and Gertisch tribes whom Haraal had united under the banner emblazoned with his own image. They saw him as a moon-touched sorcerer whose mind was at risk of spilling over with magic at any given moment, eradicating any who had the misfortune to be close by at the time. That Laizij's own personal retinue of followers was at best stubbornly devoted and at worst slavishly worshipful of him and his person, did not help matters at all. Nor did the fact that there was, officially, an imperial ban on the practice of any and all occultism, witchcraft, and conjuration (read: mathematics, calculation, and rhetorical discourse).

So, Haraal decided to give his scholar a monumental task of busywork to distract him with, while he continued with his own personal crusade against the universal tyranny of governments which didn't have him as their head. A lonely pinnacle of rock in the middle of some recently de-Esgodarrified Esgodarran flatland was given to Laizij, and the Grand Scholar proceeded to have an equally grand place of learning and repository of knowledge erected upon its summit. But as his floor plan for the labyrinthine seminary blossomed and ballooned, Laizij quickly ran out of pinnacle to build upon. So he devised a way to build up the rest of the mountain around it by constructing massive concentric circles of white stone and grey earth outward from the protrusion of bedrock. Soon the nameless mountain was completely swallowed up by the edifice, and the Eight Ivory Tiers² of Deneroth were created.

"Deneroth", meaning "Leaving of the Dark/Black", has been hypothesized to refer to the dark onyx or obsidian color of the original peak vanishing under the city's construction. In the canon of the University, it refers to how the benighted minds of the Ersuunian lands would at last know the bright light of truth and learning. Alternatively, and more to my liking, folk etymology refers to how Laizij's dark brown head of hair grayed to stark white from stress and obsession over the creation of his city.

Laizij, being a decent employer despite his eccentricities, ensured that each and every servant and laborer involved in this great project was then housed within the city. But Laizij, being an eccentric despite his decent traits as an employer, adamantly refused to allow his city to be altered in any way after the final capstone had been placed. Despite the fact that the size of the city tiers exactly matched what was comfortable for their population densities, there would never, ever be any expansions or additions to this perfect city-from-a-hill.

As one might expect, populations fluctuated as families shrank or expanded, as they are wont to do, yet Laizij's administration rigidly maintained the deeds and demarcations of the city's founding. Palaces of declining families stood nearly empty for decades, clustered together mere yards away from a household perpetually filled to bursting.

But it was still a beacon of wealth and learning, and that drew outsiders. Outsiders who legally had no right to anything in, around, or related to the city, but who would damn well try their best anyway. And so, less than ten years after Deneroth's founding, the first cottages were built outside of the city's prodigious outer walls. These first "intrusions" were tolerated but conspicuously ignored, for many were farmers who would reclaim the plains from the wilderness after they had been depopulated by the passage of the Haraalians. Soon after, tradesmen and other skilled individuals came to cater to the needs of the farmers, and of the city-dwellers, whenever possible. Like a mass of camp followers surrounding its immovable vanguard, folk of all walks of life but scholastic nobility came and built the ground-level up and out.

There were once whispers of this place having the potential to become Deneroth's "Ninth" Tier, but Laizij went to his grave defaming the idea of his greatest creation being altered for the sake of convenience. Eventually one of Haraal's thousand sons was appointed as governor of the city, but the elite was so deeply entrenched and reliant upon the memory of the newly-deified Eternal Scholar for prestige and legitimacy that no one with half a desire to could change the official policies.

Unofficial incorporation occurred from the very start, of course. The denizens of Deneroth were thrilled to have such a vigorous connection to the outside world then as well as now, even if they didn't (and still don't) like to admit it. Luxury items form afar could be tidily delivered to the city's doorstep thanks to the False City and its exploding economy, as well as very real necessities of life which would otherwise have to be imported over long distances. The land on which the False City was built was incorporated into the burgeoning Province of Deneroth as the Empire consolidated and regulated its internal organs. It only took about a half-dozen bandit raids and a districts-wide conflagration to convince the city administration to include the wider area within its military and firefighting jurisdictions. Unfortunately, incorporating the land into the domain of Deneroth also meant that the denizens of the False City were considered to be squatters, and more than a few governors in past centuries have drummed up the political support of restless traditionalists by sending "pacification units" into the outer districts in order to help clear them out. Of course these have been pointless gestures up to now. Pointless, but quite adept at bludgeoning nonetheless.

And so the dogged False City continued to grow. It saw hardship and retraction just like any other province when the Rupture thundered over us from the south. But it also bounced back with the startling alacrity unique to people who seek self-validation instead of denied recognition. For nearly three hundred years now, it has provided the Successor-State of Deneroth with a much-needed buffer against the outside world, as well as a vital (if undesired) link to it.

Now that we are more than a few miles out from First Gate, the exclamations and heckling of locals  thrown in our caravan's direction evokes another question which I am far more loathe to try and answer.

"Why does everyone out here think that the University is full of wizards?"



¹ Curiously, research conducted on artifacts preserved within the Ivory Tower's Sanctum of Self-Reflection suggest that urban habitation of the Denerothi Plain did not begin until approximately six hundred years ago, and efforts to reconcile this sizable gulf in dates has been met with limited success. The University's official response to these and other inconsistencies has been "Shut up, Litte."

² An urban myth persists that Laizij was initially content with only seven tiers in his city, but that he later changed his mind after he heard tell from one of his underlings of another far-off majestic city of white stone with exactly seven layers. Not to be outdone, or gods forbid, matched, Laizij demanded that the eighth tier be created. When it was explained to him that they had already reached ground level at the bottom and completed the University at the top, he explained that they simply needed to lift everything up and then slip it underneath. This legend, though amusing, remains unsubstantiated.

Saturday, December 23, 2017

Looking Southward and Backward, Part 2.

The Fourth Gate to the campus grinds open ahead of us upon our arrival, the gatemasters having just completed their morning rituals.

Every day at exactly twelve talecks¹ after dawn reaches the turquoise banding of the Ivory Tower's observational promontory, the gatemasters--alleged descendants of the very first doormen and personal guards of Laizij--perform the ritual for which they are best known today. When the patron of the University lived, he had a retinue of intellectuals in his service. All were treated equally before him at first, but this changed on the occasion of his martyring at the hands of the Lie-Keepers of Dherna.² Those who were not present at the time of His death are still respected, but are considered to have failed in their final duty to him. Those who were with Him to the bitter end meanwhile, enjoy a more favorable position in the liturgy and historical chronicles both.

A scion of the lower caste arrives first, often left to stamp his feet in the cold for some time, such as the occasion is on this morning. Meanwhile, a representative of the more favored house of gatemasters with that direct and intimate connection to Laizij arrives with an armed escort, leftover from the days when the Ivory Tower maintained its own military force. Upon meeting one another at the wide bars of each of the six gates to the University grounds, the higher of the two demands the identity of the lower, who is himself barred from entry into the grounds directly. The lower gatemaster announces himself and his lineage back to a minimum of eight generations, and then a key of silver and inlaid electrum large enough to bludgeon an ox to death with is passed between the bars, as the higher gatemaster consecrates this action in the name of his own lineage, which has a minimum of at least twenty generations. On very formal occasions, the entirety of one's family history dating back to one of the contemporary servants of the Scholar is recounted.

Once the exchange is completed and the lower gatemaster uses the key to unlock the intricate series of locks placed upon each of the gates, the way is opened to those outsiders who would enter, and those freshmen who would flee their first two weeks of classes.

Our wagons were passing through the gateway while the last formalities were still playing out just to the side of the threshold, and I was able to witness it in great but fleeting detail. The lower gatemaster knelt before his superior, who then had one of his retainers receive the key from him, to be thoroughly wiped down in a cloth before being handed back to the keeper of the key, and ultimately set in its case in the fortified northern extension of the University's security offices.

The retinue quickly beats its way back toward the warmth of the buildings, while the lower gatemaster is left to get back up off of his knees and make his solitary way back home. Moments of disgruntlement punctuate long periods of resigned placidity in the man's round, pinkish face as he disappears into the crowds reluctantly emerging from their homes set upon the city's highest tier.

None of the other civilian gates in the city have such a tradition attached to them, and so traveling down through the rings is far easier, though still slow at the lower levels where markets and other congregations had already awakened. From the third tier down, my colleagues and I are given increasingly strange looks for our attire. It is rare to see a member of the ITU so far from home, and the Book and Key emblazoned on so many of our possessions like a logo paints us each as a rather undesirable guest.³

Still, we are able to reach the edge of the city before mid-morning, having to only occasionally pop our ears from the changes in elevation. Our treat with the guards and customs representatives at First Gate is refreshingly brief despite the wait we all expected, and before we can even reposition ourselves upon the carts, the False City yawns before us.

The first, bottom-most tier is the broadest, as well as located directly at ground level, but it is only a tenth of the size of the False City of Deneroth, built up around its perimeter. These districts, not constructed during the original founding of the city, and swollen with the vast majority of the population which has come to live in the area in the intervening centuries, feel as always like entirely new worlds of their own. I am able to take a brief moment of levity in watching the reactions in my assistants' faces as they see the shift from sterile grey brick walls to vast jumbles of wood and earthwork. Smells unlike any I've experienced in many years envelop us, and the hawkers swarm us to offer up their goods. They recognize the likelihood of wealth in our kind, but are not so well-versed in True City history or politics to know that we represent anathema to them in many ways. Sarq swears that he recognizes a Nambarish recipe in a nearby stand of meat-skewers, and I do not doubt that for a moment. But we cannot stop to sample the mingled local flavors yet.

Even if the existence of this city is denied by those above, there are many hours of riding left before we reach its outer limits.





¹ Also rendered as taliq, talkh, or taleg depending on the literary tradition in question (taleck being the standardized Gertisch-Haraalian spelling, while taliq, talkh, and taleg are the Nambarish, Proto-Ersuut, and rarely-seen Esgodarran spellings, respectively). The taleck is the traditional unit of measurement of time still used by the University and several other conservative institutions and facilities in and around Deneroth. It is equal to 2.37 minutes by low-tier reckoning, or 0.4 cyclical iques for my readers in the Pach-Yul region, vanishingly rare though you may be. The taleck originated with the Ersuunian nomads who came to populate the basin regions, allegedly referring to the length of time it took for a sub-chieftain's black-dappled mare to move at a full canter from one side of the king's camp to the next, favorable weather and open space allowing of course.

² Note that the exact cause of death for Laizij, according to the official statement released by the Senior Pain-Taster of the Basilica of Najis, was a bowel obstruction caused by massive collections of gallstones. The role which the clergy of Dherna played in the act was suspected at first, and the belief that they were in fact wielding black magic to eliminate a political rival has persisted into the modern day.

³ I anticipate that this and other large swaths of my travelogue will be heavily censored upon my return to the grounds of the ITU, but for my own satisfaction I will exercise my ability to deny the myth that members of the University--student or faculty--are the pride and joy of all Deneroth. Even as I write, Ciudo is still wiping the wad of saliva and other bodily fluids which was flung at him with expert, marksman-like precision from a nearby doorway as our caravan passed by the notoriously "wide-thinking" second-tier neighborhood of Lesken's Way.

Thursday, November 2, 2017

Ekundayo (3/3).

Click here for Ekundayo 2/3.



The pale blue lights cast long, wavering shadows across the cemetery grounds. The grass was shortened but not removed from the earth, and many graves farther back in the lopsided rows were slowly, gently being overtaken by nature. Most mounds did not possess a significant marker beyond an erected piece of wood or stone, but several off to the left were highly conspicuous in this regard.

Four oblong rises of soil in the earth were quite fresh, as were the offerings arranged around them as a group. Several sticks of resin incense still smoked, and the melted , slowly solidifying wax rivers of a few candles stood out against the dark earth. Bundles of fruit, spices, and salt were wrapped in scraps of decorated cloth, each marked by a piece of bark carved with some personal identifier of giver or goodwill, in place of an entire written message. The visual arts of the village were more robust than their textual.

Abeni looked upon these mounds with quiet, somewhat confused respect. Why was she being brought to see the dead first? Once more seeking the old man's odd-hued eyes, she looked up toward him.

Grandfather Corpse was already looking back down at her, his smile lessened somewhat. But it did not vanish.

"They been missin' you terrible since the fiah. Ya maam, pah, little Dayo too." He spoke of the girl's baby brother, no older than four years by now.

The confusion intensified, and then turned to worry, as she looked back and forth between the mounds and the old man. The corpses backed off respectfully, as if they knew that they would be intruding upon a very personal conversation.

Joints creaked and groaned as the old man set his staff down, altering the angles of the shadows again dramatically. He set his flat hands with long, steady fingers upon the girl's shoulders, and he exhaled. Just as it always did, his breath smelled faintly of smoked taba leaves. He seemed to be waiting for the girl to speak first. When she didn't, he nodded his head and glanced aside once more, as if he were seeing and listening to something which she could not detect. He nodded his head upon that thin neck of his.

"Ya gotta go to 'em, Abeni. Me know it be frightenin', we awl do. But it time." With that, his hands reached past her shoulders, and he pulled the girl in lightly. One hand patted against her back as he embraced her, and then in the next moment he was twisting away on his long, scrawny legs and standing back up, staff in hand.

Abeni lingered on the three mounds for a time. She approached them slowly. She looked over the fourth, nestled between the third and the soil heaped up against the base of the fence.

She turned back to the man, tears reflecting the light beneath her eyes.

"Please... tell yuh wife me said hello, one las' time?"

"Course, sweet'aat."

"Tenkya."

Before she went and laid down upon the loamy soil, she snapped a piece of red-colored sugar candy from one of the offering baskets and popped it into her mouth. It clicked against her teeth, and the wind rustled the scorched hem of her dress one last time. It wasn't as soft as her bed, but it was close. She felt tired finally.

The old man sighed, and canted his head at an odd angle to listen again. The smile renewed itself, and he turned away. Knocking his hickory staff upon the nearest hard surface, he brought the still and silent bodies back to attention. They lined up like soldiers at attention, and then shambled forward on his instruction, clamoring through the place of restful death until they found emptied mounds of their own. The old man followed after each, packing the earth down tightly once they had clawed it back over themselves, all to the rhythmic chants of joro, jara, and joro.

Once the last particles of dirt were settled back down, he ambled over toward the gap in the fence once more. The staff extinguished itself with an almost imperceptible sizzle. With his free hand, he lifted up a length of hemp rope which tethered one end of an ancient wooden box, long and narrow, with one end wider than the other. He shouldered it upon one sagging side with a soft grunt, and then he trudged forward, back out into the mist once more.

"Ya 'erd awl dat, lub?"

The coffin knocked once in response.



((Ending this messy little amalgamation of ideas, I hope that the end of the last month and the beginning of the new has left you each with an affirmation of life. You can't have one side without the other. Happy Día de los Difuntos.))

Wednesday, November 1, 2017

Ekundayo (2/3).

Click here for Ekundayo 1/3.



The girl plummeted into the fog, and into despair. Surprisingly yielding under her weight, the near-skeletal arms which reached upward cushioned the worst of her fall, and brought her down quite close to the muddy forest floor. Hardly scratching her likewise, the chipped and gnarled hands of the dead grasped her only as tightly as they needed to, in order to keep her from struggling free from them once again.

Still, she screamed and fought and kicked her feet, completely unhinging one side of the jaw of one of the dead things after she had begun the work in their last encounter. Her thrashing went on for some time, in anticipation of what was to come.

But nothing came. She gritted her teeth and shut her eyes tight, body going rigid and tense.

Still, nothing.

One hazel-flecked eye cracked open to peer around, and though she found the horrific stares of each dead eye upon her still, their owners had entered an almost placid stupor.

It then occurred to her that beyond the range of her attention, someone else had been shouting as well.

The shadowed figure strode forward in a huff, a hand deftly tossing and then choking down upon the length of a wooden staff, which then rapped admonishingly across the back of one bare skull among the huddled dead. The butt of the staff squelched into the mud again as they each groaned and turned their necks, and then a hand thrust into view. Wrinkled, mahogany-colored skin overlaid with dirt and grey-white patches of ash waved back and forth as a finger was thrust into the faces of the corpses one after another, like a mother scolding her children. A voice halfway between its natural state of measured richness and the quiver of the moment's excitement cut through the dead air.

"Bad cawpse! Bad cawpse, all of ya. Treatin' a chil' like that what you be 'spose to help her. Now ya let the gal down, an' you make ya manners. Open ya hats now, boys."

As if by magic, each dead and vice-like grip on the girl relaxed immediately, and she felt her heels sink into the spongy earth below as she was at last let down. But the urge to flee was superseded by her sheer confusion, and there her bare heels remained for a time. She stared up into the darkness as she reached back into memory, and connected that voice with a name.

"... Gran'puh Cawpse?" She asked.

"Abeni, my sweet'aat. Forgive the old boys their behavior. Ya been so quick an' vexin' to us awl night, they gone an' got bothered... We been lookin' for ya." The sodden grass pressed to the sides around his knees as he knelt down before the girl, who was much shorter than him despite his hunched and somewhat shriveled form.

Just then, a light flared up in the figure's outstretched hand, opposite the staff of twisted hickory. It was a pallid blue light which emanated from little tongues of flame of that selfsame color, each clinging to a fingertip. They illuminated the scene immediately around them, and it cast long shadows upon the trunk of the old tree beside them. Sure enough, the familiar face of the old man with balding head and grey-tinged eyes was revealed, smiling apologetically at her. And flanking them, the old corpses now bowed their heads and groaned in unintelligible apology to the girl for getting so out of hand. She was sure of it now, one of the bodies had belonged to the old butcher's father, died last year.

Abeni had recently turned eight years old, and she'd known the presence of "Grandpa Corpse" in the village for the entirety of her life up to that point. He was the weathered old man who tended to the rites and the burial of the dead, both in her home and elsewhere. But despite his ubiquitousness across the edges of the mangroves, even to the edges of the cypresses, she knew little about him. Even the name by which she knew him was a title ascribed to the man by the observant and uninhibited youths of generations past. Of course he'd never objected. And now suddenly he was in charge of the undead, as well as finding lost children?

"Ya mam an' pah been worried sick about ya, Abeni. They ain't seen ya since the fiah, an' they clingin' to hope that you come back home 'afore sunrise, safe an' sound."

Her heart leaped in her breast as she heard mention of her parents, and she seized the old man's hand in hers despite the flames. They gave off no heat which she could feel, however. His lips split into a smile and he gave a chuckle in response, before nodding his head.

"A'right then boys, she be ready to come on back. Hngh..."

The joints in his knees and hips popped or ground softly, but the man rose back up onto his feet once more. The oxhide sandals he normally wore were gone, and his feet too were bare but for the mud on them now. The little candle flames in his fingers rose up like a group of fireflies briefly, before settling upon the end of his staff and coalescing to light the way forward. Hands held firmly, the old man led the girl forward, followed after by the quiet procession of the dead. One step at a time, they walked slowly, and the swamp gently opened up to them.

The trackless wetlands gradually became more and more recognizable, until at last they were on solid ground again, rising up past the edges of the flood boundaries where it was safe to build homes. The hard-packed road which connected their village to the next stretched out before them, leading them along the gentle serpentine suggestion which accounted for so many drop-offs or thick knots of vegetation.

She saw the whisps of smoke rising above the treeline before she smelled them. It blended into the fog almost perfectly.

At either side of the road, so many buildings had been torched nearly to the ground. Their wood and thatching had been damp the morning of, yet the stubborn spark which had begun the conflagration was persistent. Abeni saw the charred husk of her family's own hut, and the hazy smoke from its smoldering joined the smoke above. She gave a soft gasp and tugged at Grandfather Corpse's arm, and he obliged her a few steps toward that side of the path as they continued forward. Nothing remained recognizable within the hut's walls. All of their possessions were gone. But she didn't feel the pain of it, strangely- at least not yet.

Past that and other hulks they walked, until the fire's limits were surpassed, and the untouched buildings remained. They had been more widely-spaced, closer to one of the wells, and plain luckier. Abeni thought she could hear the snores coming from within them, as families swollen with homeless relatives staying the night tried to catch as much rest as they could manage.

And these too, they walked straight past. Abeni looked up at the old man's face as if to ask, but the old man's eyes remained trained on the space ahead as he gave the same assuring smile. He looked tired.

Finally, he came to a halt, and she did too. A moment later, after bumping into one another, the dead stopped as well.

They stood at the edge of the wattle and daub fence which marked the edge of the village graveyard.



((As you may have noticed, I couldn't hold an eerie note for long. But it was all for a purpose! Following up on Halloween, this post furthers the cultural mish-mashing by honoring the first "half" of contemporary Día de Muertos, so to speak. Happy Día de los Inocentes to all.))



Click here for Ekundayo 3/3.

Wednesday, October 25, 2017

A Lowlander's Gloss of the Rise & Fall of the Pach-Pah Empire, Part 5.

Click here to view Part 4 on the Pach-Pah Empire



"I call to order the 298th Grand Resolutions Council, and the 2,980th Convening of the Large and Small Workers' Assemblies!"
- Officiator Thonapa Namdol, at the most recent overlap in annual and decennial meetings between the loose governing bodies of the People's Anarcho-Syndicalistic Communes of Pach-Pah Yul, 293 AR

"RECALL DELEGATE SAMTEN TITU! GUAMANSURI FOR LARGE COUNCIL!"
- An election season leaflet from Pansech Province, circa 246 AR.



The last Miqh Pach-Pah was buried without blessing or ceremony (but also without further insult or defamation) in an undisclosed location in one of the gardens of his palace. The bodies of his advisers would hang over the broken gates for some time in cages gilt with all of the precious stones and metals which they had fostered the mining of. The empire without an emperor entered a deep and extended period of mourning and protracted activity. The Pach-Pahs vanished from international commerce and society almost entirely as they attempted to piece their homes and lives back together, to say nothing of the internal struggles of understanding who and what they now were.

With the collapse of the semi-divine cult surrounding the Miqh, those with faith shaken yet unbroken turned in greater numbers and in greater piety toward the other gods of the mountains. They threw themselves upon the mercy of the deities of right conduct and justice, and prayed for those who had been lost to the underworld. A deep, collective sense of grief, guilt, and catharsis kept them united, where once the ties of common government had done the same.

This marked the point in time when the gods of the underworld were also venerated. Prior to that, stretching as far back as the early period of Pach-Pah history, those of the deep and dark places had been feared and warded against. Evil was associated with them, and they were only appeased in an attempt to ward off misfortune. Now, the fear remained truer than ever, but it was laced with a desperate hope that those whom they had taken into their keeping were being treated well. Indeed, the living hoped that the same could be had for themselves, if a buried death awaited them in the end. the practice of digging architecture entirely below the surface was abandoned in the same decade as the Collapse, save for when a temple dedicated to the gods below needed building.

The surviving instances of nobility throughout the provinces remained in the custody of various groups of revolutionaries for some time, but further spilling of blood was out of the question, now that everyone had seemed to finally "wake up" from the illusion of bloated royalty. The memoirs of former governors and their children are well-documented in the following century, as they attempted to reintegrate with those whom they had stayed above and separate from. Progress was slow, and famine was frequent in those regions where infrastructure had been damaged the most heavily. But in their reduced state, the people of the mountains consolidated, and experienced a measure of regrowth.

Eventually the question of "what next?" was difficult to ignore. And unlike the aftermath of our own experiences of disaster, vast gulfs of distance between major players did not prevent the highlanders from achieving greater cooperation once again. In the first of many summits to come, the representatives of each former province met at the base of the peak where the ruined imperial palace once stood. With each was an entourage of representatives of each industry found in that province, for over the course of the empire's history, its people had undergone quite a significant degree of specialization into various disciplines.

The various members of each regimented form of livelihood, whether they were the heads of valley ranches or of stoneworking groups, quickly found themselves in agreement about what their respective peoples needed and wanted for the future. Of course they did not agree so readily with each other group's decisions, and bickering ensued. It was only by taking on a role of arbitration did the representatives of each province at large manage to instill a state of quiet order, from which the first rough agreements on group policy were drawn up. Each industry would work toward both representation and self-regulation, and each regional government would work together to maintain a level of cooperation and public welfare between all moving parts. "Solidarity Without Kings" became something of a rallying mantra for the Pach-Pahs.

It would be a dizzying and frankly impossible task for an indigenous expert on political history of the Pach-Pahs to produce a comprehensive and all-encompassing list of the various changes between that point and now, and being that I have neither the blood ties nor the training to do so, it would be doubly so for me to attempt. But I can say with confidence that, despite nearly three thousand years of time passing, the Pach-Pahs have maintained a remarkable degree of faithfulness to that first council's resolutions. There have been many changes, transformations, and upheavals since, with more than one Trade War or would-be monarch inflicting themselves upon the people of the mountains. But in the spirit of perpetual revolution, each of these challenges has been met, dealt with, and then spun to resemble that old precept.

Before my more aristocratic readers tear this document up in a white-knuckled rage, be aware that though they constantly push against it, hierarchy is difficult to avoid entirely within this patchwork blanket of industry-communities. Furthermore, a continued and heavy emphasis upon family lineage among all Pach-Pah groups maintains a somewhat clannish divide between larger industrial groups, as well as a fairly consistent and conservative outlook on (albeit recently-created) tradition.

This, as well as limited international trade, has occupied our southern neighbors since before our own empire was divided. All things considered, they have done remarkably well for themselves. And I dare say that we have many lessons in adaptation, damage control, and human spirit to learn from them.

On a more scholastic note, I would also like to take the opportunity to push the support for Pach-Pach archaeological research. The discipline has its roots in the mountains, yet has enjoyed relatively little adaptation to the lowlands, even in regions as fixated upon its past as the denizens of Deneroth.

It is with determined optimism that I state my recently-approved budget¹ for an expedition into the mountains to accompany one such archaeological project will generate enough northern interest in the practice that Deneroth or even Nambar may soon host their own departments of history-through-earth-sifting.



¹ The initial offer of ten pounds of electrum is barely enough to cover the costs for equipment and non-university personnel, let alone the need for transportation and lodgings over a four-month period. It was quickly expanded to twenty-five pounds once I pointed out to the treasurers' council that they and everyone else on the University's campus would be free of me for a full quarter of the year if the funding was sufficient.

Saturday, October 21, 2017

A Lowlander's Gloss of the Rise & Fall of the Pach-Pah Empire, Part 4.

Click here to view Part 3 on the Pach-Pah Empire
Click here to view Part 5 on the Pach-Pah Empire



"I pity the last emperor. Had he known what the world was like outside of his own guarded existence? What might he have done, if given the opportunity to experience humanity?"
- Gyalchup Inti, offering a revisionist perspective which has gained traction over the past century-and-a-half.

"The champions of the revolution butchered the advisers of the Miqh only because they could not lay their hands upon him personally. Theirs was the crime of denying the just their deserved vengeance; all others laid upon Umaq the Deserter."
- Dema Jortli, offering an opposing view.



It may come as a surprise to my audience to find that the Rupture was not the only horrific event to attack the world in clearly written history. In fact, the lands of the south felt something of much greater magnitude than what would become known to us thousands of years later. This is of course a matter of perspective. This is by no means an attempt to diminish the magnitude of the hardship which our forefathers had faced, and I would sooner be struck dead than dishonor the Eternal Scholar Laizij and the memory of Haraal.¹

Now that the precautions are out of the way, it is time to understand the fundamental difference between north and south when it comes to experience of the Rupture and other Rupture-like Events. In the north, it was a gradual affair, with death and affliction spread out over a great period. Likewise, it was a time of cold, and stillness of the earth. But in the south, past the beginnings of the Pach-Pahs from whence the smoke and ash had first arisen both times, the greatest magnitude of destruction and human suffering came within the first days- nay, hours. And they came in fire, and in a violent animation of the land beneath one's feet. It was a time in which the people of the Pach-Pahs were irreparably damaged in number and in spirit.

Today, the warning signs are obvious. But in that historic moment, the chain of volcanic eruptions which awoke the ancient sleepers of the mountains were quite unexpected. The sacred peaks of their homeland turned into pillars of flame and toxin, spreading mass confusion and collapse of basic functionality across the empire. But the pain in the earth came from much deeper than the reactivated mountains. Earthquakes rent the underworld asunder, grinding the crusts of the world against one another irrespective of the structural integrity of the deep-delved mines or the density of the populations living there. Once again, we have no concrete knowledge of what the mining cities experienced in their final hours, but speculation has been refined over the years. Some tunnels collapsed. Others were rent open and exposed to yawning abysses or lakes of churning, molten earth. Others were taken by the intrusion of noxious fumes from smaller tears on the world around them. All were destroyed.

One million unknown and unknowable lives were snuffed out in the time it took the Miqh Pach-Pah to return from his rudely-interrupted tour of the gardens where imperial chewing leaves were grown. He was immediately evacuated to the gold-foiled, jewel-studded palace which was the home of his family for generations, and the entire area was placed on lockdown by the largest contingent of trained and professional soldiers in the empire. In the scramble to ensure the safety of the royal personage and all other courtly matters, the cadre of senior advisers forgot or neglected to attempt to send messengers across the empire to ascertain the degree of damage and the need for allocation of resources.

This deathly silence was taken as absolute contempt for the people of the empire, and the insignificance of their suffering in the eyes of the elite. The resentment which had festered among them for generations found the only way it could vent at long last, in which the same way that the earth Herself was venting her divine upset. Fury swept up the hearts of those overtaxed farmers and artisans, those underfunded provincial governments not blessed with membership in the "Great Family", and those precious few miners close enough to the surface tunnels to escape the abject destruction faced by their kinfolk. This motley collection of the disaffected and downtrodden joined together, all differences of province or class melting away under the red-hot glare which all affixed to their shared foe.

They took up hammers and wood axes, grain sickles and clubs, shepherd's staves outfitted with spearheads, and the looted weaponry of the countless imperial regiments who either defected from their generals, or simply turned tail and dispersed across the mountainsides. Where order was strongest, the rebels organized themselves into communicating units and overtook the existing administration of a region with its governors placed under house arrest. Where order could not be found, their fellows tore down the opulent capital buildings of their homes and hewed their occupants to pieces. Where imperial order was strongest, these atrocities were met in kind, and often redoubled several times over. The masses had righteous indignation on their side, but the military still had disciplined ranks armed with iron, armor of quilted cloth, and broad shields of wicker and wood. It is said that the imperial guard stationed in the city of Pachuxo were defeated only once "the blood of their victims had ran like a river around their knees, tripping and dislodging them".

Quickly, groups of rebels linked together upon the high, narrow highways between terraced cities following their victories, and the rebellion started to become a revolution.

During all of this the Miqh was limited under guard to his bedchambers, which while several hundred feet in all dimensions, was effectively a prison cell within the complex of the imperial palace. He sat there alone and confused, for he had no wife or children, and over the early years of his rule, he had been divided from his closest relatives. When there came the sounds of many people closing in from a distance, the guards posted at his door told him nothing. When the sounds became a commotion, and thumps could be heard coming from the grand entrance hall, his retainers abandoned him. It was only once the resounding crash of two gates filled the palace, that he was again met with company.

But they were not his guards. And surprisingly, they were not his unexpected visitors, either.

They were his senior advisers.

Langdah Umaq Miqh Pach-Pah was by all accounts a fairly placid Miqh, a product-as-representative of the decay of his empire rather than an active demonstrator of it. While the list of arrests and executions under him were numerous, they were all at the behest of his advisers, and merely had his seal of blindly-given approval for each. Likewise went his decrees, and any amendments to the convoluted first attempt at a codified body of law first attempted by his predecessor five generations earlier. It is known that those quietly opposed to the workings of the royal family belittled and dismissed the man, often deriding his slurred speech and unusually shaped head in private. But it is unknown how badly he was hated by his own empire. That dubious honor is relegated to the chief advisers to the Miqh, and it is telling (in my eyes) that their names were stripped from history, rather than their liege's.

And so it comes as no surprise that, faced with imminent capture by those whom they had wronged for so long, the wizened old men who had raised the Miqh as their ward and puppet fell upon him with rods of oak and ropes of silk. They detained him and strangled him, and then lifted up his body to present to the triumphant invaders mere moments behind. Before they could begin to utter their first false words in support of the revolution, the crowd fell upon them in turn. Each was stripped of his robes and marks of rank and dragged screaming from the ruined gates of the palace, where such detailed punishments as recorded in the Codex of the Revolution are detailed and illustrated.

In a dozen battles, the surviving titles of nobility of the Pach-Pah Yul were reduced by half, either through renunciation or through attrition. In the murder of a single frightened monarch, the second half vanished.

The memory of the final Miqh remains a controversial one today, with each generation of reflective Pach-Pah men and women treating him, his advisers, and the revolutionaries slightly differently. I could not begin to offer an overview of that debate, for it would be an even greater disservice to the topic than this gloss is to the many sources of history which I've attempted to synthesize thus far. But one thing is certain.

While they attempted to wrestle with the possibilities and consequences of their new identity, the people of the former empire had an immense amount of rebuilding to do.



¹ Just as I would never threaten to censor or bar from publication another honest scholar's work simply because it does not lend itself entirely to the established narrative of an institution. I look forward to our next "sanitization" session over brunch, Senior Editor Adelbramp. Do be sure not to misplace your black marker again the next time you █████████ behind the curtains of the ██████████████████.

Saturday, October 7, 2017

A Lowlander's Gloss of the Rise & Fall of the Pach-Pah Empire, Part 2.

Click here to view Part 1 on the Pach-Pah Empire.
Click here to view Part 3 on the Pach-Pah Empire.



"Hearken to the braying trumpets of the Miqh Pach-Pah.
His head touches Heaven. His legs straddle the Mountains.
The womb of the Earth adorns Him."¹
- Inscription lining the borders of a marble votive plaque set in the wall of a royal tomb which predates the fall of the Empire by approximately two centuries. All figural images depicted therein have since had a line drawn across their eyes or throat.

"The Benighted Age began when first the people of the earth raised one of their own above others, and named him Miqh."
- Tzo-Ngrub Codex, sheet 18. The inclusion of written text alongside more traditional pictoforms within this folding book is a clear indication of its age, making it no older than the end of the Revolution.



Sociopolitical developments and innovations aside, the way in which the peoples of the Pach-Pah Yul live today is not terribly different from their earliest history. They existed as decentralized tribes with areas of highland and lowland under their loose control, taming the rugged land enough to allow their flocks to flourish. They only dealt with their neighbors occasionally, and aside from references to the mountain people as "all the peoples of the world" in recordings of oral traditions, there are few references to them as a single, unified group. This lifestyle remained unchanged for ages before a great hardship befell each tribe in equal severity, regardless of wealth or position in the mountains.

Some chronicles describe the invasion of a foreign people, or a great monster rising up out of the underworld, or even a blight sent down upon the lands by an astral wind. Regardless of the calamity, the solution was for the Pach-Pah to band together more rigidly, and with greater structure. Outstanding tribal elders became chieftains, who became kings, who began to treat with other kings whom they held in high regard alongside themselves, now separated from the common folk by the confoundingly immaterial quality of nobility which we know so well today.

In these petty-kingdoms developed greater, more efficient ways in which to extract wealth from the land. During this period we also see a flourishing in the record of material culture, when artwork was produced more often and with greater sophistication, often incorporating the styles of other kingdoms. Trade too was established as a norm between settled states, rather than as an infrequent formality used to cement favorable relations between two transient groups which have encountered one another on the mountain slopes. Today it is believed that these trade connections were fostered via the fictive sacral kinship which developed between petty-kings and their quickly-expanding royal families.

Modern scholarship often treats the transition from many states to one as a simple inevitability, but self-reflective (and perhaps somewhat propagandistic) Pach-Pah narratives of the present day see the transformation as a long, slippery slope with countless intervals in which their people fumbled and tripped, not stopping until they had passed what they perceived to be a point of no return. This point where the early age ruptured from the middle period is typically described as being the crowning of the first Miqh Pach-Pah, an emperor of the people of the mountains.² This emperor was mostly symbolic at first, lacking the ability to mobilize every facet of the territory over which it was claimed that he ruled.

But over time, the formation of bloodlines begun by the earliest kings expanded to encompass a diverse range of high administrative and military offices. Each of these offices was hereditary, and in circumstances where members of two differing kingdom-provinces were betrothed, the titles which were descending through them were joined in any children produced by their union as well. So it was that an only child could become the king of one region and the high-priest of its neighbor. And these royal scions typically were only children, as a means of avoiding the nastiest fratricidal or sororicidal conflicts which are alluded to in legend. Of course fertility is not something which we peoples of the world have perfect control over, and for the Pach-Pah this is no different. In the inevitable cases in which multiple children were born to a couple of royal distinction and lucrative inheritance, either titles were split between them and each child was raised to be as accepting of this as possible, or, particularly in the case of brothers and sisters, they were simply married to maintain the family's sovereignty and control over the future.

While it may only be a rough inference based off of popular literature of the time, instances of sibling marriage seemed to occur progressively more and more often than sibling division or conflict throughout the empire.

One begins to see where this is all leading.



¹ Note that this popular translation does not capture the nuances of the final line. Here, "adorns Him" stands in for "has been made to adorn Him in this manner". While somewhat lacking in brevity, it does better to articulate the Miqh's power over all mines in the mountains, such that he could force the Earth to comply and adorn him with the wide variety of jewelry which can be seen in the plaque itself. Note also that what is rendered here as capitalization is the doubling of characters vertically or horizontally alongside the main body of text for emphasis. The codification of written language and adoption of outside influences on grammar did not occur until about three hundred years later.

² There was of course no "crown" to be worn by the first Miqh, because the mining of precious stones and metals did not occur to any significant degree by this point, and so the smithing required to produce an item of such care would come later. The earliest images of the Miqh do depict them with a scepter adorned with a crystal of some sort however, so it is very possible that interest in such materials was present in the culture, even if access to them was limited by whatever was found on or nearest to the surface.

Monday, September 25, 2017

Things I Wish They Did More With #1: The Garif of FFXII.

Figured I'd break the silence with an odd one this time around, as well as begin a series of occasional out-of-character (out-of-narrative?) posts where I write about what I think of various fantasy thingies.

The premise of this particular series will be to take a look at something that is by itself a very minor part of a larger story, whether it be campaign setting, video game, or film, and then discuss the woeful lack of lore or screen time spent on X.

Or in this case, XII. Because I want to ramble on about something in Final Fantasy 12.

But not this guy.

I never finished this game because my GameFly subscription was about to end and I was out of allowance money for the month, but I spent enough time in the world of Ivalice to find my favorite location, in the form of Bancour. It's an underpopulated region of plains and flatlands which none of the major world powers in Ivalice have taken an interest in, beyond the Henne Mines which are known to contain magic rocks. More on those later. More importantly right now, Bancour was the region within which stretched the Ozmone Plains.

Pictured: Not a geographer's best definition of a plain.

Ignoring for a moment the fact that the "plains" are just as craggy, segmented, and broken up by hills and tiny mountain ranges as any other traversable map in the game, I'm still very fond of this zone. The weather changes from sunny to cloudy to rainy and back periodically, the skybox is simple yet pretty, and the foliage just faintly hints at something of an African savanna belt inspiration. Ruined old structures and strange rock formations jut out of the ground here and there, suggesting that the place has seen a fair share of violent history. It's peaceful, without being empty or boring- assuming you stay the hell away from the Sylphi Entite on your first run through the place. Aeroga hurts on top of Silence and Sleep effects.

At the far edge of the Ozmone Plains rests a fenced-in village built in and around what I never could determine to be either a ditch, or a dried-up riverbed. But given that the land immediately around the village is much drier than that of the surrounding plains, I think there might have been a drought which didn't receive mention in-game. The village was located upon one of the elevated areas of ground, so that it had several levels, several of them connected by wide bridges. This is the village of Jahara.


Within this village are members of a fascinating species named the Garif. The Garif are powerfully built, broad-shouldered with long arms and patches of what might be reddish-brown fur here and there across their bodies. I say "might" because they wear leather and hide clothing in the classically patchy and impractical fashion of all Final Fantasy humanoids, so it is a bit difficult to determine where the clothing ends and the skin begins. They are also tall, taller than adult Humes/humans by about a head, even while they are stand with the ever-present hunches in their backs, possibly caused by their opulent headgear.

Unless those are real horns. Again, it's hard to tell.

The Garif are each given masks imbued with personal and cultural significance at a very young age, and they wear them for their entire lives, only ever removing them when alone, or in private with extremely close or intimate companions. Because of this, and my party's lack of interest in going native and dwelling among the Garif for several years instead of dealing with that Empire of Archadia or whatever the heck it was called, I never got to see what they look like beneath all of that paint and carved bone. The Garif also live sex-segregated, with men and women typically occupying entirely different villages. As such we never see a female Garif, much the same way we don't male Viera.

The Garif seem to organize and orient themselves around a tribal hierarchy of chiefs and sub-chiefs. The Great-Chief and leader of the Jahara Garif is one Uball-ka marked by his truly giant and ornate mask, but underneath him there are also several Low-Chiefs, and at least one current and one retired War-Chief. The former War-Chief had to retire after receiving serious injuries in battle, suggesting that the positions are not held for life. We can only guess at how chiefs are chosen, however. But because the new War-Chief was brother to the old, it wouldn't be far-fetched to speculate that the roles are passed down familially, and sometimes laterally.

To the Garif, the land is sacred. Their religious matters are guided by geomancers, and it is refreshing to say that "-mancer" is more accurately used here than in other fantasy contexts- although I don't doubt that a Garif geomancer could unleash a wicked Quake spell if he had to. Recall the magical rocks I mentioned back at the beginning of this ramble? In Ivalice, those are called Magicite, which are to Ivalice what Dragonshards are to Eberron: multipurpose crystalline objects that can be extracted from the earth and used to power magic, magical technology, or magic-users. The Garif however do not use them as power sources, or as weapons, unlike virtually every other sentient species on the planet. They merely worship these stones, and the gods which they believe them to be representative of.

This is because the Garif are so singularly dedicated to upholding their Old Ways of technological simplicity and closeness to the earth, that they wouldn't manipulate those powers in order to become a major player in the world. They never appear, but there are said to be many tribes of Garif, and all of them united could be a powerful force indeed. But that isn't their way, and no one has been able to convince them differently- not even their own gods, who are otherwise very successful in manipulating people with the promise of power or greatness.

I won't say anymore on that last point in case any of my Burrowers intend to play the game and have a spoiler-free experience. Although that game was released in 2006, so... you might want to get a move-on with that.

The Final Fantasy Wiki, which I've been ruthlessly gutting for every shred of information I can find as I write, includes in its Trivia section the possibility that the Garif may have been based off of the real life, multi-ethnic Garifuna people. I would say that's an extreme stretch, beyond the similarities in the name itself, and the possible West African or Afro-Caribbean influences on Garif personal names such as Kadalu, Sugumu, or Yugelu. Nothing in their material culture or mode of living strikes me as similar, and it is more likely in my mind that it was just a coincidence- the same way I inadvertently named the sadistic healing deity Najis after a state of ritual impurity found in Islamic jurisprudence.

All in all, I think the Garif are fascinating. Which sucks, because everything I've typed thus far is the entirety of what they were used for. They haven't appeared in any subsequent Ivalice-centered games to my knowledge, not even the Tactics series where other species have subsequently been made playable like the rotund and porcine Seeq. Not even the in-game lore-collecting Clan Primer which allows you to gain pages of info on background material and monsters you've fought (including one respawning Garif Adventurer) offers any more insights into the Garif, because after the first rudimentary entry about them the series gets swept up in a completely unrelated fable about a dragon picking a fight with God.

That's all a shame, because I believe that a Garif protagonist, even if he or she were just a one-off party member or traveling NPC, could offer a really different point of view on the fustercluck of a world that they live in.

I can see why they haven't figured more prominently, though. They stand out, physically and culturally, in such a way that doesn't exactly make Final Fantasy hero material, and within the context of Final Fantasy 12's storyline itself, the role of secluded, naturalistic, and vaguely elf-like wise folk was taken up and carried on by Fran's Viera buddies in Eruyt Village.

Still, one of them being in the main cast would have been better than being stuck with Vaan.

You should have died instead of Reks!

*Edit* Wiki link for your perusal.

Also added more on chiefs.

Aaand I forgot to include the Clan Primer bit.

Tuesday, September 19, 2017

Hylek's Hundreds, Part 1.

"The Hundreds stand high, unbowed and unbreakable!"
- A common rallying chant of the Hundreds.

"Tens of thousands, alike but better, have fallen before us. What chance have you?"
- Acting Commander Fextaenius, to the free-bodied masterminds of the Rioter's Syndrome Rebellion at Ul-Qib. They had precisely no chance at all.

"Hah! You think a knife in the heart will kill me? They tried that already, you churl; it doesn't work!"
- Dornarseh, Breacher-Captain of the Forlorn Heap Hundred.



It would be naive of me to assume that the entirety of my (admittedly limited) readership has not heard at least a handful of the tales passed down from generation to generation about the exploits and deeds of the legendary mercenary company known as Hylek's Hundreds. But I would be remiss not to offer at least a cursory overview of their history for the sake of outsiders, the uninformed, and those who might stumble upon this record in a day when they have passed from memory, inconceivable as that sounds and has sounded for the past four hundred years.

Hylek's Hundreds are said by the archives at both Deneroth and Nambar to have been founded in 124 P.R. by the eponymous Gertisch-Haraalian warrior Hylek. Physical evaluation records recently recovered in Serminwurth support this, giving the names of several high-profile and particularly exquisite specimens among the Hundreds dated to 109 P.R. Hylek drew upon the masses of soldiers left unemployed by the conclusion of the Third and final Trade War, which had escalated to the point of wide-scale mobilization of armed ground forces alongside the more typical naval powers which had more-or-less carried the last two conflicts along. As a result of this, the original composition of each Hundred was culturally and ethnically varied, though most tended to hail from the lower classes of Ersuunian society- independent officers from moneyed families tended to have far easier times landing peacetime careers in many parts of the empire following the War.

Beyond these few concrete facts--Hylek's first decades of activity and the original Hundreds--little else is known that doesn't read like fantasy and propaganda, even coming from the most reputable of sources. The Hundreds, always numbering ten such miniature legions and totaling one thousand soldiers beside captains, adhere to this magic number rigidly. To the point that they give the impression of their members' immortality. Each morning after even a savage battle, the ranks remain perfectly filled with the same number of men as had been preparing to fight the day before. Even in the most inhospitable of environments, bereft of a baggage train or follower camp, these spontaneous reinforcements seem to find a way- if they are reinforcements at all. None of the Hundreds are ever known to suffer disease or malnutrition, both known as sometimes supreme killers of soldiers everywhere. The remarkable physical condition each member of the Hundred showed, even from the earliest days, was what led to those valuable examination files being recorded by the morbidly fascinated bodily experts at Serminwurth.

Only, it is difficult to disprove these heroic myths. Even under the supremely close surveillance of onlookers drawn from miles around to watch the few battles which the Hundreds are contracted for, not a one in his distinctive blue uniform and armor has ever been found among the dead or gravely wounded. They come up clean, year after year, as the victories unfurl before them, and in the history of their entire company, not a single retired member has ever been encountered, or even recognized as a possibility. There are even academics among the much-reduced intellectual class of Meroth who believe that Hylek still leads the company in private, despite necessarily being several centuries old by this point.

Even now, we are to believe that he contributes to the undying legacy of the Hundreds as moral soldiers of fortune, only ever supporting the cause of those whom they deem righteous. According to tradition, the current face of the company, one Fextaenius of Porylus Mons, bluntly refuses each proposal made to them. Then, the perpetually-wandering host departs with all haste, leaving the prospective employer in their dust. In most cases, that is that. But in the rarer instances where one ultimately succeeds, it is only after repeated and spectacular efforts are made to catch up with the Hundreds once more, pleading more dearly each time than the last, until at last the person in question is moved to give a rousing speech which can adequately extol the virtue of their mission and all which it stands for. Only then does the hidden Hylek reveal himself, and give his word. In an unusually large percentage of contract records dug up from the Coin-Keepers of Abbas, the spontaneous omen of three eagles appearing before the would-be hero bearing olives and arrows is recorded no less than fourteen times within the span of forty years.

Everything surrounding Hylek and his men is unnervingly perfect and made for the grandest of narratives and praise-poems, and I cannot find a single piece of evidence to bring these miraculous accomplishments into question.

Which is precisely why I believe them to be miracles.