Showing posts with label Goblin Brain. Show all posts
Showing posts with label Goblin Brain. Show all posts

Monday, May 18, 2020

Goblin Brain: Swagbucks is the Dark Souls of Data Theft.



Wow. It's weird watching half of the planet suddenly adjust almost perfectly to your lifestyle and schedule. Everyone is staying indoors to the point that socialization, days of the week, and even sunlight are foreign concepts. How's it feel in my world? Regardless, I hope that all of you are safe and sanitized out there, dear Burrowers.

I hear stocks are skyrocketing for xylospongia and votive statues of Cloacina lately, if any investors are listening.

I've been making changes in my existence as well, lately. I honestly can't remember if I have or haven't mentioned it on the blog previously, but for a few years now I've been combating my perpetual unemployment with internet surveys and consumer marketing offer nonsense. Or at least, I was. As of a few weeks ago, I can say with a mixed but mostly positive bag of emotions that I have finally quit SwagBucks.

To those of you who know what that is, you can probably stop reading/listening to this post right now.

To you lucky masses who've never crossed paths with it, I have a story to tell you.

Swagbucks.com is an American rewards portal and customer loyalty program operated by a bunch of soulless husks who go by the name of Prodege, LLC. Prodege has had several projects past and present, but Swagbucks is by far the biggest. Think of it as a relic of the early 2000s internet ad revenue boom which has been struggling to adapt and survive ever since that busted. Swagbucks is a website where you earn SwagBucks, shockingly enough.

They're a virtual currency that can be spent through the site store for various rewards, the biggest attraction being store gift cards of varying sizes. You can also spend them to play the minigames hosted on the site, which include periodic spin-the-wheel and bingo games that give you more SwagBucks or other rewards to spend elsewhere.

One SwagBuck is equal to approximately one cent in US dollars, which means that the site really should have been called SwagCents instead. Or maybe they could have worked in some kind of obnoxious pun like the currency being SwagCents and the site being SwagSense. Ehh?

Gods, I hate myself...

Okay, so, SwagBucks are basically the in-game currency used to fuel micro-transactions in an online game, if for a moment you'll bear with me in stretching the definition of "game" to include mind-numbing drudgery through endlessly repetitive tasks amid thousands of other bored, apathetic non-entities. It's like a generic MMORPG with no action bars and fewer errant messages about dancing naked in Goldshire- well, ideally fewer.

You earn SwagBucks by doing the offers on the site, which include anything from printing coupons, to signing up for websites, to watching "curated" video playlists, to taking aforementioned surveys. And, excluding certain once-every-few-months offers where you can make double or more back on a ten or twenty dollar purchase, they are all of them hellishly frustrating and underpaying. Every last one of them is an exercise in Sisyphean futility, because it seems like the entire site is designed from the ground up to frustrate you into quitting.

Coupon and signup sites frequently fail to communicate a completed task back to Swagbucks for the promised reward. Playlists stretch themselves out longer and longer until you have to have your  browser focused for an hour or more just to earn two cents. Deals with third-party sites will hold your earned SwagBucks for ransom until a certain time passes, usually to prevent people from cancelling subscriptions, but then find some other way to invalidate your claim on them. The so-called "team" competitions turn the normally placid subreddit into a truly frightening pit of vitriol and middle-aged, suburban entitlement. The mini-games are more rigged than the prices offered by Cut-Me-Own-Throat Dibbler. The offers to download and play mobile games up to X level or building upgrade often have time limits on them that make actually accomplishing the offer impossible without spending more money on in-game boosts than one would make through Swagbucks doing the offer F2P. The weekly trivia game is hosted by a rotating group of company members who act as the closest thing to a human face for all of Swagbucks, so naturally they all have that kind of detached, desperate-to-appear-excited look that people get when there's a gun pointed at them just out of frame. The site's own apps consume so much processing power that they can overheat your phone, and in fact I had to retire one phone because the non-removable battery started to swell and expand to the point that the screen and volume buttons got pinched by the warping chassis until they malfunctioned and forced whatever inane pop culture news drivel they were currently displaying up to max volume- which in the depths of my cynical paranoia I also believe to have been the site's intent.

I've used the word very sparingly ever since I read the TVTropes article about it, but by far the most egregious problem is with the surveys.

Swagbucks only produces and controls a very tiny number of surveys. The vast majority of them are trawled in from their partner sites all across the internet, which means that information is decentralized and disjointed in the worst possible way. When you click on a survey in the list you're sent to the site where it's hosted, where you usually have to give your pertinent information- age, gender, state, household income, employment, family members, etc. Ideally, the site then takes that information, decides if you're a good match or not, and then either sends you to take the survey proper, or back to the landing page for more surveys.

Of course nothing is ideal in this world, and it's far more likely that you'll be pushed forward into a survey that you have nothing meaningful to contribute to. This usually ends in your disqualification (unless you get real good at making things up on the fly). That would be fine, if not for the fact that surveys will often disqualify you at the very end, once you've already answered everything and are expecting your pittance of twenty SB or so.

Even if you aren't a car owner, your survey on cars and vehicle shopping habits is dragged out to 99% completion before they yang the rug out from under you. They then, presumably, take all the information that you have them and sell it somewhere else, because my email account was perpetually flooded by things I had never signed up for- don't worry, I was "smart" enough to use a dummy account. Then you get thrown back to the landing page with nothing but a one or two-point disqualification bonus to sooth your virtual walk of shame.

Disqualification points for failed surveys sounds like a saving grace, and for a while it was- it really was. I still look back fondly on the balmy days when I first started using Swagbucks and I could make as much as five dollars a day off of disqualification points. I would just plug away at the list, control+clicking hundreds of them into separate tabs and then going through the one or two pages of preliminary questions they asked before booting me. It slowed my browser (and the rest of my decade-old computer) to a crawl, but it felt good and pretty handily reached my daily earning goals- did I mention that this place has Frigging daily quests?

Unfortunately, my success with disqualification farming was kind of a bug. I don't know when the site implemented it, but around the time they realized that they were bleeding money (by which I mean actually having to award some of it semi-regularly), Swagbucks implemented a five-disqualification maximum per day. Yet, somehow, this limit did not automatically apply to every account. Their janky site was set up in such a way that some accounts were limited, while others were not, and it only gradually became the case for all new accounts to come under the limit. This limit also reduced the points earned from disqualifications, so when my account was eventually, inexplicably given the limit all of a sudden, I was staring at a max of five cents per day.

Fortunately, I had already exploited the ever-loving crap out of the bug by creating three separate accounts to get DQs and do playlists with. I had three different machines running all day every day, sometimes overnight to collect as much of that sweet, sweet SB as I could. In this Dark Souls world of painful victories and data theft, I was the one lobbing firebombs at the Capra Demon from outside its fog wall. I was the one using the stump next to the Giant Seed tree to jump up onto the Pickle-Pee roof to grab a Covetous Silver Serpent Ring before I even hit the High Wall of Lothric. My monthly participation bonuses were in the teens, and at the height of my success I was earning over a thousand dollars a year.

Yes, I know, that's a hell of a lot of work to put into not working.

Eventually the limit was applied to all three of my accounts, and then from there my options for surveys and offers dwindled to stark nothingness as the site went through another months-long contraction, at which point I finally had the sense to rein it in a little. I continued to use the site after that point, but not with the same wasteful hyper-focus as before. I tried my hand at freelance around that time, and while I definitely made less money overall, I opted for the fresh hell instead of the old, stale one.

Last month (at the time of this recording), I finally quit Swagbucks entirely. I used the last of my SBs to purchase a few more Visa digital cards, and then I deleted all of my remaining accounts. I was in such a hurry to be free of it that I didn't even check my profile page to see how many bucks I'd accrued over the years- though whatever number it was would have been a dubious honor to know, in hindsight.

I wish I could say that I did this just as I made some sort of personal breakthrough and got a minimum wage job in fast food customer service or some other prestigious American institution, but no such luck yet. My writing is still... serviceable, kind of? So I'll see where that takes me for the time being.

Tuesday, January 21, 2020

Goblin Brain: Veterinarians Can Send Your Pets to Valhalla


I... don't know why I insist on starting every one of these audio posts with such a pained, drawn-out "I".

Hello, dear Burrowers, if there are any of you out there still. My apologies for vanishing again.

I'm still alive! Fortunately my Narblesnard went as well as can be hoped, and my acorns were enough to sate the squirrels this year.

I had myself another bit of a spiral over here, which coupled with the cold weather to ensure that I wrote nothing and wanted to write even less than that. But I'm still breathing, and doing things like making phone calls and reorganizing my bedroom to maintain the illusion of having meaningful control.

You can rest easy, or alternatively become annoyed to know, that I will be returning to periodic posting again soon, and that they will be far more relevant to my blog than these Goblin Brain episodes. I'm just tacking this onto one because it is a very overdue draft that was sitting on my dashboard... among thirty or forty others.

So, stay warm out there, depending on your hemisphere and particular climate, and thank you for listening.





I've never technically owned a pet.

Of course I've lived in a house with pets whom I interacted with, past and present.

And on at least a few occasions I've been mistaken for a pet, though that's a story for another time.

Or, probably not, actually...

Anyway!

I've never technically owned a pet. They've always belonged to my parents, and they've always been the ones chiefly responsible for all of the duties that pet-having entails. Not from a lack of willingness to participate on my part, but because my parents always found it easier or at least simpler to just do the things by themselves rather than teach me and set me up to do them properly after that period. Like they had a unique, noncommunicable technique for cleaning out the litter boxes, or for changing the water in the fishbowl, or what have you.

I think they did a lot of similar sunk-cost calculations with regards to my upbringing, come to think of it...

Lacking any real responsibility for the pets we've shared our home with over the years, I probably had a markedly different relationship with them than normal, er... goblin children do. Coupled with the fact that all of our cats, or a full two-thirds of the pets we've owned, were strays we took in and fixed up, it's always been the norm for me to have an awkward, distant coexistence with pets.

Like having a roommate who's always twitchy and nervous and might scratch you, and vomits a little too frequently on the carpet.

Even so, I came to befriend our last batch of cats a good deal.

We currently have a psychotic female tuxedo cat, but a year-and-a-half ago we also had an overweight female longhair, and a gingery, neurotic male tabby. They came to us at different times and ages and had vastly different personalities that lent themselves well to inventing bizarre voices for, as pet people are wont to do. Some of the most amusing conversations to ever go on in our house were done through the cats.

(People do that, right?)

I had an affinity for the tabby in particular. He would claw his way into my bedroom to demand obnoxious amounts of pets from me. We would bunt by headbutting at the dinner table often. I was usually the one to voice his persona. For the record, he was a clueless, blustering, but well-meaning old man from NYC's Lower-East Side who had a tendency to barge into the room to incorrectly correct someone's pronunciation of a word, make a lousy pun, or beg for ham.

My mother jokingly said he was my little brother.

He was the first one to be euthanized, in autumn of the year before last, if my memory still serves me. Conjunctivitis from scratching himself in the eye, and necrosis of the jaw tissue from us being poverty-stricken fools who didn't know enough about cat dental health to take him to the vet we couldn't afford often enough.

I wept like a family member had died. I suppose one did.

Our big, tubby, stupid sweetheart of a longhair went a few months later in the winter, due to a combination of the condition apparently known as megacolon, and--you guessed it--poor dental care.

It hurt just as much, but my eyes were drier that time. It felt like I didn't have the right to mourn, not while my mother and father were despondent and angry with guilt.

We'd made a friend in the vet who looked at both of them, though. A young, tall man, fabulously flamboyant man, who'd done everything in his impressive ability to fix our mistakes for both cats. He was saddened, but also consoled my parents for making the right choice in putting each of them down when those days came.

It was likely at his urging that the vet staff all got together to sign a card specifically designed for the occasion of dead pets. I didn't know those were a thing.

I also didn't know anything about those apparently well-known poems from the '80s and '90s about pets entering into heaven by crossing a rainbow.

The poem we got for our tabby was like any of the others, well-meaning and stomach-achingly saccharine. Our cat had apparently entered an idyllic meadow fully restored to health and happiness, among many other former pets, all waiting at the foot of the rainbow that bridges the gap between earth and the afterlife. When the owner finally dies, they're reunited for good, and make the crossing together.

Of course, being the mythology nerd that I am, I had a very different context for a poem involving a "rainbow bridge".

I immediately pictured him stepping onto the Bifröst, schmoozing his way past a bemused Heimdallr, getting lost in his wanderings through Asgard, and eventually winding up at the feet of Freyja in Fólkvangr. Sure he'd be too small to help pull her chariot, but he could tag along anyway, and the skogkatts could show him the ropes before long.

It was a comforting thing to pretend, even if it was only that.

Sunday, October 13, 2019

Goblin Brain: Normalized Trauma

I had a dream last night.

Which is somewhat unusual- I very rarely remember my dreams. I'm sure I have them like most other living things do when they sleep, but memory of it hardly ever reaches me when I wake up.

This was different, though.

I had a dream that I had a friend (so you already know that it's completely insane and fanciful) who was a painter. And they invited me (out of my home) to their art gallery. And so I went.

I have no recollection of the space that the gallery was located in, or even the friend themselves- just that I had a friend, and that I was there looking at their things. And the gallery was peculiar. It was strangely appropriate for me, starting with the fact that everything was more-or-less goblin-sized, and the paintings were hung almost down by the floor for my convenience.

I can't remember much about most of them, but as I was traveling along the right-hand wall, I stopped in my tracks in front of one enormous landscape piece.

It called to me, I suppose?

And what it was, was this alien place. This world that was obviously meant to be something out of science fantasy, but very relatable on some level.

It was some sort of desert. There were satellites--natural satellites, that is--visible in the sky which was tinged a sort of purple color. There may have been some planet with rings around it far in the distance, I'm not sure. The sand and the rocks on the ground were kind of a bluish-grey color with yellowish streaks and highlights across them from the setting sun- one of the setting suns, at least. I remember the rocks had a metallic, almost greasy sheen to them like graphite.

There was a procession of beings walking through the desert. I got the impression that they were very tall, even though there was nothing to compare their scale to. Not outlandishly tall, but relative to humans--and certainly relative to me--they were pretty tall. They were fairly thin, too. They were humanoid, and sort of blue-skinned, I think. But not the same kind of blue as the land around them. They popped out from their surroundings quite visibly, somehow. They didn't have anything resembling hair, or horns, or any other sort of head protrusions. There was actually very little in the way of distinguishing characteristics between them. If they had anything like gender, I wasn't able to differentiate them.

But they all seemed to be walking in groups of three- two of approximately the same height, and one much shorter than the other two. Eventually I realized that they seemed to be family units. Parents and children. And there were dozens--hundreds?--of these units stretching all the way back into the sunset horizon. They were moving toward the foreground, until eventually the line twisted to the side where they entered some sort of large stone building which conveniently had the front of it cut off for the sake of my perspective.

I was able to look inside, where there was a sort of waiting room, and a much smaller chamber next to it. There was a much tighter congregation of people in the second room. There were several tall beings here who didn't appear to be parents, or at least they didn't have their own children with them. But they did have a group of other children with them.

It was at this point that I realized that another defining characteristic of these people was that each of them had a little socket in their forehead. The tall ones only had an empty space that was rectangular or diamond-shaped, with raised edges of thick and scarified flesh around them. Meanwhile the young ones had what looked like jewels- Brilliant little multicolored, multifaceted things poking ever so slightly out of their foreheads.

But when they reached this back room, they took out what I can only describe as a pair of pliers, and held the children down, and... removed them.

And it was obviously not a pleasant or willing procedure- the children had to be held down after all.

There was kicking, and screaming, and bleeding of a very dark, ichorous purple.

And when it was done, the children were bandaged up and moved over to the other side of the chamber, where there was a door leading out of the back of the building. At this point the parents, who had witnessed the removal and were looking far more exhausted than when they had come in, carried their children out. Or at the very least they shouldered their weight as they staggered on limply.

All of them had this expression of regret and sadness, tempered with this feeling of inevitability.

Like they dearly did not want to do this to their own children--to any children--but it was... required?

Expected?

I don't know how I was able to perceive all of this in a single painting. Either I imagined much of it, or my subconscious is was very, very good at ekphrasis.

(Is that how you say that word? I realize I never vocalized it when I learned about the concept in my class on Greek and Roman mythology.)

In any event, I believe I glanced down at the name of the painting before I left or moved on or the dream ended.

And it was titled "Normalized Trauma".

Appropriate.

I just wish I hadn't seen the mound of discarded jewels leaned up against the side of the building. I can't get it out of my head. Some of the jewels were very new and lustrous-looking, save for the encrusted blood. Others were old and faded. The pile was almost as tall as one of the adults.

It was also at the edge of the field. The field was filled with hundreds of mounds just like it.