Whether you're rubbing shoulders with Yardbird and the King of Swing, praying at your altar to Thor at home, or accidentally scaring the hell out of New York City couriers in darkened entryways, you do everything with a groove and a sense of vision that not even a dynamite cap to the face can cramp.
Go forth under the howl-honored moon, and remember the beat that Chief Yellow Calf taught you.
- Spear, mostly for show.
- Horned helmet, jauntily tilted.
- A Trimba, Oo, or other idiosyncratic homemade instrument.
- Beard like a homeless wizard (which you are).
Once per day during combat or another situation that uses the Initiative Stack, you may activate Snaketime. This strange, slithery rhythm dislocates you from time and space, allowing you to briefly move through it as you please. You may remove as many tokens from the Initiative Stack or add as many previously drawn tokens back into it as you like, with the exceptions that you can't remove the End of the Round token or add the tokens of dead characters back in. This special ability lasts for 1 round, then time and Initiative return to normal.
Additionally, if you are ever reduced to 0 Stamina and the End of Round token is drawn (meaning you die), you may activate Snaketime regardless of whether or not you've already used it that day. Afterward, death rules apply normally.
Humanity might die in 4/4 time, but you won't.