LAMPLIGHTER CLASS
Owl-eyed watchers, jumpy tomb-skulkers, or selfless defenders of the light who use burning oil and grim hope to keep the literal and metaphorical dark at bay.
Weapons: Club, dagger, javelin, mace, shortsword, spear, torch
Armor: Leather armor, chainmail
Hit Points: 1d6 per level
Controlled Burn: You specially treat your torches, lanterns, and oil flasks to burn 2 times as long. Additionally, you have advantage on Light Mishaps and other checks to keep a light from going out.
Blinding Burst: You can cause a torch or lantern in hand to flare up brilliantly, blinding Close creatures for 1 round. This reduces the light source's timer by 1 hour.
Brilliant Soul: When you give your luck token to a companion, roll d6. On a 1 you keep your own token as well.
LAMPLIGHTER TALENTS |
|
2d6 |
Effect (2 duplicate = reroll, 3-5 if already taken twice = reroll) |
2 |
Your Blinding Burst talent lasts for 1 additional round |
3-5 |
+1 to the duration of Controlled Burn, or +1 to the d6 range of Brilliant Soul |
6-8 |
+1 to melee and ranged attacks, or +1 to fire damage |
9-11 |
+2 to Dexterity, Constitution, or Wisdom |
12 |
Choose a talent or +2 points to distribute to stats |
LAMPLIGHTER TITLES |
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Level |
Lawful |
Chaotic |
Neutral |
1-2 |
Spark |
Flicker |
Lit-Wick |
3-4 |
Glowing |
Guttering |
Night Owl |
5-6 |
Way-Lighter |
Pitch-Burner |
Watcher |
7-8 |
Illuminator |
Immolator |
Firekeeper |
9-10 |
Bright One |
Lurid One |
Watchmaster |
Lantern Keeper from the What Lies Below art pack Artwork used with permission by Charles Ferguson-Avery of Feral Indie Studio |
NEW WEAPON |
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Weapon |
Cost |
Type |
Range |
Damage |
Properties |
Torch |
5sp |
M |
C |
1d6 |
Fl |
Flaming (Fl): This weapon deals fire damage, and can only be used while it is lit. Each successful attack reduces the torch’s timer by 10 minutes.
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