Thursday, October 15, 2020

Another 1d6 Backgrounds for TROIKA!

Here's another couple of backgrounds for TROIKA!, the game I have now written more content for than any other system despite having never played it. As always, the balance is probably nonexistent. Check out my first 1d6 backgrounds here, and be on the lookout for more in the future. Eventually. Like, deep cosmic future...

 

d6

Background

1

Blood Wasp Hive

2

Endling Terminarch

3

Esuvee Rancher

4

Heinous Idolater

5

Koilotheist Murmurer

6

Lamplighter


Blood Wasp Hive

You were lonely, once. But then the swarm came, and burrowed deep into your flesh. Your abdomen bulges like papier-mâché, and your head is barely distinguishable from the honeycombed masses through which they fly and crawl. Now you have friends in multitudes. Now they sing to you- a never-ending, buzzing chorus, urging you forward to new lands and new friend-hives.

Possessions

A Jar of Crimson Honey.

Tattered rags.

D6 Sheaves of Waxy Paper.

Advanced Skills

1 Acrobatics

3 Disturbing

1 Heal

2 Poison

3 Secrete Honey

Special

You can expel a cloud of agitated blood wasps from your torso once per day. They seek out and aggressively invade the mouth, nostrils, ears, or equivalent orifices of one target of your choosing. This functions as the Drown spell, except that anything that dies from the blood wasp infestation becomes a new (but inanimate) hive.


Endling Terminarch

You are the youngest and spriest of your dying, desiccated kin. Your joints creak, and your mind wanders, but there is time yet for your kind to be remembered in greatness. When you are gone, there will be no more. When you breathe your last rattling breath and the blood in your veins congeals into dust, the universe will sigh at your passing- it is up to you whether that sigh is relieved, or mournful.

Possessions

A Runed Cane (Damage as Club).

A Reliquary of your kin's ashes and skulls.

D6 Scrolls detailing your people's achievements.

Scrivener's Kit.

Advanced Skills

3 Astrology

1 Club Fighting

1 Etiquette

3 Mathology

2 Mortuary Science

Special

You can recall any piece of mildly useful, parabolic advice relevant to the situation at hand by telling a long and rambling story from your youth, full of tangents and chiding interjections aimed at any party members younger than you. The tale takes 10 x d6 minutes to tell, and the moral of the story is decided on by the GM.


Esuvee Rancher

You were a cityslicker once, but you soon heeded your calling and headed out to the saw-grassed prairies of the Teal Wastes. Now you ride with the esuvees, with musk in your lungs and chrome on your boot spurs. You know the secrets of the majestic, mechanical beasts, how to treat them right, and how to pull the tightest turns on one without so much as a tip. You also know to avoid the herds during mating season, so you decided to take your trusty electro-gelding and explore for a it.

Possessions

A Box of Chewing Scrig (10 Uses).

Blue Jeans & Leather Boots.

3 Days of Esuvee Feed.

Electro-Whip (Damage as Hammer).

Advanced Skills

1 Acrobatics

1 Awareness

2 Drink Alcohol

2 Herding

3 Riding

1 Strength

1 Tracking

Special

You can tame and ride wild esuvees, or other similar electro-mammals. You never fall off your mount while riding. Any vehicle you are piloting cannot be rolled over or tipped. You also have an acquired tolerance for fox-urine whiskey.


Heinous Idolater

You and your stocky lowland kin worship against a variety of loathsome entities, trapping their selfsame manifestations of disaster and bad luck inside of grotesque idols that you then deface and damage in order to weaken them. There are many evils out there, in need of trapping or keeping trapped. Pray they never escape- or remember you.

Possessions

Carver's Kit.

A Big Lump of wood, stone, or bone.

Fermented Alpaca's Milk.

An Excessively Wicked-Looking Knife.

Advanced Skills

2 Astrology

2 Evaluate

2 Harvesting

3 Idol Carving

1 Knife Fighting

1 Swim

Special

You can take one day prepare an idol meant to embody an evil out of a huge and unwieldy hunk of wood or similar material. The evil in question must be very specific, such as drowning, deception, or haunting by the ghosts of eyeless children. You can mar a respective idol to grant yourself or another person a +1 to one Advanced Skill roll or Roll Versus that evil. After marring an idol 3 times, it is destroyed. An idol takes up two inventory slots.


Koilotheist Murmurer

You were shunted out of your lumbering stone god-beast, either by its death or by the cruelty of your fellow passengers. Now you wander the spheres, a tatterdemalion savant seeking out new, resonant hums with which to harmonize. Orichalcum nails stud your body, and leather cords drag in your wake. Your eye sockets are empty, but your ears and mind are so full of wonder at the susurration of the spheres.

Possessions

Blindfold.

10 Pounds of Leather & Chains (Light Armour).

Walking Stick (Damage as Staff.)

Seashell Ear Trumpet.

Advanced Skills

3 Astrology

1 Awareness

1 Languages

3 Second Sight

2 Singing

Special

You can hear snatches of thought, psychic background static, and celestial music at all times. This counts as being under the effects of the Thought Vapor spell, except it is auditory in nature, rather than olfactory.

You can also Harmonize with one target within speaking distance. The target must Test their Luck or be entranced by your humming for 1 minute. You are unable to act for as long as you are Harmonizing.


Lamplighter

You have seen the darkness that gnaws at light, metal, and flesh with teeth like fractals. You have smelled the sickening odor of unrefined pallite. You've heard the howling screams coming from beyond the light fences. You have felt the sweet, cancer-inducing radiance fill every inch of your body. You've set out to challenge the darkness, before it swallows up another sun.

Possessions

Fractal Scars.

Battered Pallite Carbine (Damage as Fusil).

4 Pallite Batteries (as Plasmic Cores).

Radiation Skin & LEDuster (Modest Armour).

A Bottle of Vitamin D Supplements.

Advanced Skills

1 in a Fighting Skill of your choice

3 Awareness

1 Firemaking

2 Fusil Fighting

2 Pallite Refinement

1 Run

1 Strength

Special

You can see perfectly in total darkness, but not magical darkness. You are never afraid of the dark. You are not disoriented by sudden bright lights, and are immune to the Flash spell. You also definitely have some form of cancer, but it's a kind of cancer that kills every other kind before it can affect you.

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